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GUI Graphics Red Hat Software

Improving the Fedora Boot Experience 109

Posted by timothy
from the sir-the-cats-have-three-non-overlapping-ideas dept.
An anonymous reader writes with a link to a recent post on Red Hat senior interaction designer Máirín Duffy's blog with an illuminating look at Red Hat's design process, and how things like graphic elements, widget behavior, and bootup time are taken into account. It starts: "So I have this thing on my desk at Red Hat that basically defines a simple design process. (Yes, it also uses the word 'ideate' and yes, it sounds funny but it is a real word apparently!) While the mailing list thread on the topic at this point is high-volume and a bit chaotic, there is a lot of useful information and suggestions in there that I think could be pulled into a design process and sorted out. So I took 3 hours (yes, 3 hours) this morning to wade through the thread and attempt to do this."
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Improving the Fedora Boot Experience

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  • by Nivag064 (904744) on Sunday April 21, 2013 @04:50AM (#43508463) Homepage

    The start up graphics is pointless, it is not interesting, nor does it tell you anything useful, and it just makes the boot process seem very slow.

    One of the first things I do with a new fedora system is to disable the start up graphics, and display the boot up messages. So the boot process appears faster (may take exactly the same wall clock time, never measured it), and there is something at least vaguely interesting to look at. Plus, if it freezes for some reason, I've got some hint as to where the problem occurred.

  • by Anonymous Coward on Sunday April 21, 2013 @10:38AM (#43509653)

    What motherboard are you using ?

A language that doesn't have everything is actually easier to program in than some that do. -- Dennis M. Ritchie

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