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GUI Graphics Red Hat Software

Improving the Fedora Boot Experience 109

Posted by timothy
from the sir-the-cats-have-three-non-overlapping-ideas dept.
An anonymous reader writes with a link to a recent post on Red Hat senior interaction designer Máirín Duffy's blog with an illuminating look at Red Hat's design process, and how things like graphic elements, widget behavior, and bootup time are taken into account. It starts: "So I have this thing on my desk at Red Hat that basically defines a simple design process. (Yes, it also uses the word 'ideate' and yes, it sounds funny but it is a real word apparently!) While the mailing list thread on the topic at this point is high-volume and a bit chaotic, there is a lot of useful information and suggestions in there that I think could be pulled into a design process and sorted out. So I took 3 hours (yes, 3 hours) this morning to wade through the thread and attempt to do this."
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Improving the Fedora Boot Experience

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The perversity of nature is nowhere better demonstrated by the fact that, when exposed to the same atmosphere, bread becomes hard while crackers become soft.

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