GarageGames Starts IndieGoGo Campaign To Port Torque 3D To Linux 71
Open source (as Torque 3D recently became) is one thing; cross-platform is another. Now, reader iamnothing writes "GarageGames is heading to IndieGoGo to port Torque 3D to Linux. The campaign is centered around hiring a dedicated developer or team to port Torque 3D to Linux. The primary target is Ubuntu 32bit with other flavors of Linux as stretch goals. All work will be done in the public eye under our Github repository under the MIT license."
interesting (Score:4, Informative)
Not a lot of offerings in Linux game engines so far, so this would be a nice addition. Afaik, the only real options are various derivative of older open-sourced Id Software engines, and Ogre3d [ogre3d.org]. Plus Unity recently added the ability to export builds to Linux, but not to develop on Linux.
Not worh your $. (Score:4, Informative)
Torque is just bad software that was abandoned by developers when much better alternatives (such as Unity) appeared, despite it being much cheaper.
Even with source code fully published under MIT license, developer interest towards it is almost non existent. I mean, I welcome this move, but even when free and OSS, developing a game with this engine will cost you more time and money than pretty much any of the closed alternatives.
Re:I already donated a few years ago... (Score:5, Informative)
That was IAC, not GarageGames. This company bought GG and renamed the sub-company Torque, jacked up prices and devoured souls. I'm sure the CEO also ate babies, but I have no picture evidence. People close to the company can testify this is the sort of thing they would do, though.
I have more hope for the engines now than the IAC days, especially after having seen the improvements on the 2D side. There is still much work left, but people who are really interested in more platforms (like Android) are free to contribute. Please somebody start on Android ports of both engines so the whine can stop ;)