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Classic Games (Games) Open Source Linux Games

ScummVM 1.5.0 'Picnic Basket' Released 65

Posted by Unknown Lamer
from the old-games-were-better dept.
YokimaSun writes "Fans of classic graphical point-and-click adventure games, will be happy to learn that a new version of ScummVM has been released with support for new games such as 'Once Upon A Time: Little Red Riding Hood,' 'Backyard Baseball 2003,' 'Blue Force,' 'Darby the Dragon,' 'Dreamweb,' 'Geisha,' 'Gregory and the Hot Air Balloon,' 'Magic Tales: Liam Finds a Story,' and more. ScummVM not only supports Windows, Linux and new platforms such as iPhone and Android but also consoles such as Dreamcast, Gamecube and Nintendo 64 and rarer handhelds such as Openpandora and Dingoo."
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ScummVM 1.5.0 'Picnic Basket' Released

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  • by Anonymous Coward on Monday July 30, 2012 @07:09PM (#40824093)

    I really don't understand why it's so beloved. It basically had not a single interesting game, had the worst controller since... can't remember when... and had a Microsoft OS that powered it.

    It did nothing well. It was terrible. It had/has nothing going for it. Why do people praise that turd?

    Shenmue I/II
    Crazy Taxi
    Rez
    Virtua Tennis I/II
    Ferrari Challenge 355
    Soul Calibur
    Ikaruga
    Dead or Alive
    Sonic
    and many many more....

    It destroyed the ps1, and also the ps2 in its early years (in terms of excellent games). Consider also that 99%+ of all dreamcast games had native progressive scan (for ntsc and pal games). A feature that only now finds its way on the ps3 and xbox 360.
    The Dreamcast was powered by windows CE but boy did it deliver. Those that never had this jewel of a console will never understand. Only the N64 had the same kind of awesomeness.

  • Re:Picnic Basket (Score:4, Informative)

    by Johann Lau (1040920) on Monday July 30, 2012 @07:21PM (#40824183) Homepage Journal

    http://sourceforge.net/projects/scummvm/files/scummvm/1.5.0/ReleaseNotes/view [sourceforge.net]

    Did you miss that link, or were you looking for something more verbose?

    Though I totally agree with the sentiment of your post where it does apply. And what a way to put it! In fact, I'm sticking that in my fav quotes collection, thanks ^^

  • by Anonymous Coward on Monday July 30, 2012 @07:47PM (#40824345)

    and had a Microsoft OS that powered it.

    The Dreamcast "operating system" was on the GD-ROM.

    The developer could use MS WinCE or the faster and more capable Sega development software library.

  • by CaptainLugnuts (2594663) on Monday July 30, 2012 @08:00PM (#40824427)
    It's hardly new. Most GameCube games supported progressive scan. Hold down the B button on boot.
  • by Anonymous Coward on Monday July 30, 2012 @08:08PM (#40824451)

    and had a Microsoft OS that powered it.

    No, no it didn't. Windows CE was used on all of about 4 Dreamcast games, one of which didn't end up getting released (Half-Life). The rest hit the bare metal, just as all console games do. But hey, don't let that stop your stereotypical FUD.

  • by aNonnyMouseCowered (2693969) on Monday July 30, 2012 @08:13PM (#40824477)
    In case you just want to try out the game engine, the download page has links to some freeware games and demos, including Beneath a Steel Sky and Flight of the Amazon Queen. Both are relatively large, fully playable games. Both games date from the mid-90s, so "large" is relative here to floppy disks rather than number of DVDs needed to pirate the game.
  • by flimflammer (956759) on Monday July 30, 2012 @08:40PM (#40824611)

    and had a Microsoft OS that powered it.

    No it didn't. It had special mode that could be used that would be able to execute special WinCE applications, but 99.9% of titles didn't go near it. It was almost purely marketing for Microsoft.

  • by humanrev (2606607) on Monday July 30, 2012 @09:05PM (#40824729)

    A little known fact about ScummVM is that the official builds do not include all the engines that are currently in development. Makes sense of course that you'd only include engines and support for particular games once they're up to a sufficient level of quality, but there are in fact a number of engines (and hence games) which, although still in development, are mature enough to play all the way through if you use a nightly build from here:

    http://buildbot.scummvm.org/builds.html [scummvm.org]

    These builds contain all engines in whatever state they exist, and I like using them because unlike the official builds, these builds allow me to run Myst - Masterpiece Edition, Riven and Gabriel Knight 1 all the way through in each without too many issues (Myst's a bit unstable at times though, but it's random and a reload fixes things). The developers are quite fast at fixing issues though I have to say, so if you don't mind living on the edge you can play even more of the popular classics.

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