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Linux Games

Linux Game Publishing CEO Resigns 142

An anonymous reader writes "The CEO of the once fledging Linux Game Publishing, Michael Simms, has announced his resignation. Simms attributes his resignation from the Linux game porting company he founded more than a decade ago to being burned out and having little success as of late in his work." In his place, Clive Crouse will be taking the helm.
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Linux Game Publishing CEO Resigns

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  • Re:Company site (Score:5, Insightful)

    by Beelzebud ( 1361137 ) on Wednesday February 01, 2012 @01:05PM (#38892685)
    A good start would be to actually have a game from the past 10 years in their catalog...
  • by torchdragon ( 816357 ) on Wednesday February 01, 2012 @02:14PM (#38893721) Homepage

    Except that those numbers are incredibly weak when compared with the "mainstream" game channels.

    When I checked, there were $488k in 82k sales. That's for 4 titles and a charity. Assuming a 100% revenue push from customer to developer (an impossibility), that means their average of $5.95 per sale gets split into 4 companies equating to almost $1.50 per sale, per company.

    So we've got $122,000 total possible revenue without any removal of revenue hitting the developer. If you're a one or a two man independent development team, Congrats, you get to (possibly) pay your bills. If you're a 3 or a 4 man team, you're still working a second job. If you're at all bigger, you'll be shutting down unless you have another source of revenue for your game.

    Out of those 82,000 sales, less than 25% are linux sales, but even going with 25%, that means 20,500 people specifically bought the Linux version.
    Now, not all of the users on Steam have paid $5.95, but I'm willing to be a vast majority have. As I type this there are 4.1 million users on Steam and the vast majority of them are going to be Windows.

    So honestly it really isn't hard to argue that there's no market. 20,500 people is great for an interest group, not for a global market.

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