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Quake First Person Shooters (Games) Software Entertainment Games Linux

Quake Live Dev Says Mac and Linux Are "Top Priority" 117

Posted by Soulskill
from the quake-me dept.
AlexMax2742 writes "id's Marty Stratton notes the following in his Quake Live developer blog on the subject of the Mac and Linux port of Quake Live: 'These have proved more difficult than expected, but we're getting close. We expect to also be testing Mac and Linux versions of Quake Live internally this month and then making those publicly available just as soon as we feel they are ready. This work is being done by a separate programmer in parallel with the other work that we're doing, and is his only priority — point being, that this is a top priority for us and not being delayed because of other work.' In my humble opinion, it's awesome to see that kind of (continued) dedication from a company." The post also indicates that progress is being made on the much-awaited private server functionality, and part two makes brief mention of match broadcasting and community-made maps.
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Quake Live Dev Says Mac and Linux Are "Top Priority"

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  • Re:Interesting spin (Score:5, Interesting)

    by Artraze (600366) on Saturday May 02, 2009 @12:33PM (#27799073)

    If it was designed from the start to be cross-platform compatible (e.g. using OpenGL rather than DirectX), then yes, one programmer is more than enough. All the logic, scripting, and models will carry over no matter what, which really leaves debugging whatever minor environmental and graphical inconsistencies that arise.

  • by SirSlud (67381) on Saturday May 02, 2009 @01:47PM (#27799575) Homepage

    hrm? i can log in at 5am and play with 12 other people easy. i dont think user base is a problem.

    and the browser integration is just fine .. i hate in-game server browers with a passion - the fact that quake-live's server browser is a million times better than the best other in game server browser speaks volumes about how good of an idea it was to host the server browsing in a web browser plugin. (Not that it was the first browser-plugin-based server browser, mind you.)

    dunno why people have a problem with quake live - q3 is a bajallion years old, and im playing ql every goddamned night with 5 or so recent 360 games sitting idly on the shelf. the game is fps at its distilled, pure, best. whine when Call of Duty is available on Linux.

  • by Herschel Cohen (568) on Saturday May 02, 2009 @02:10PM (#27799689) Homepage Journal

    I wish I could get to see the numbers (or percentages) they (ID Software) estimate to be the potential size of Linux and Mac OS X users. I suspect, though I am biased, that their numbers would surpass in quality and quantity the recent estimate based on web site traffic that set Linux use at one percent. I suspect too those figures would be less prone to tweaking or to external third party pressures.

  • Re:Interesting spin (Score:2, Interesting)

    by Xipher (868293) on Saturday May 02, 2009 @03:46PM (#27800293)

    id Software has since exploded in size, and I think I heard they had about 40 people employed and 2 full teams going. As I under stand it currently there is a team working on Rage and another working on QuakeLive.

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