Quake Live Dev Says Mac and Linux Are "Top Priority" 117
AlexMax2742 writes "id's Marty Stratton notes the following in his Quake Live developer blog on the subject of the Mac and Linux port of Quake Live: 'These have proved more difficult than expected, but we're getting close. We expect to also be testing Mac and Linux versions of Quake Live internally this month and then making those publicly available just as soon as we feel they are ready. This work is being done by a separate programmer in parallel with the other work that we're doing, and is his only priority — point being, that this is a top priority for us and not being delayed because of other work.' In my humble opinion, it's awesome to see that kind of (continued) dedication from a company."
The post also indicates that progress is being made on the much-awaited private server functionality, and part two makes brief mention of match broadcasting and community-made maps.
Just Great (Score:4, Funny)
I am so going to fail out of school.
Re:Interesting spin (Score:1, Funny)
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hum.. someone forgot to check this..
Re:Interesting spin (Score:5, Funny)
one programmer is more than enough
So then zero is about right?
Re:I honestly don't get it (Score:2, Funny)
That's not really the same fashion. You install Flash once to play all Flash games on the internet; you don't have to install a new browser plugin for each specific game.
Requires you install Flash 5
Requires you install Flash 6
Requires you install Flash 7
Requires you install Flash 8
Requires you install Flash 9
Requires you install Flash 10
the real question about the linux client... (Score:3, Funny)
is not when will it be released but will it have a tux model available.
Re:the real question about the linux client... (Score:3, Funny)
Re:Interesting spin (Score:3, Funny)
Ahh so you went in off-peak. I wonder what it's like in there around midnight? Assuming they're like any other software house I'm guessing you saw their "nightshift"