Linux 2.6.20-rc6 Kernel Performance 226
Michael writes "The Linux 2.6.20 kernel will feature KVM support, Playstation 3 support, and a variety of other improvements. With the Linux 2.6.20-rc6 kernel out the door, Phoronix has written a performance comparison of the Linux 2.6.20-rc6 kernel against the 2.6.19 and 2.6.19.2 kernels in a variety of benchmarks."
PS-3 (Score:2, Insightful)
Why is playstation support being included in the kernel? Is that really necessary?
Furthermore, the article didn't exactly make it clear what the support is. Can anyone clarify?
So wait.. (Score:5, Insightful)
Re:PS-3 (Score:5, Insightful)
Re:PS-3 (Score:5, Insightful)
Yeah, don't forget why most folks start tinkering with Linux in the first place.
Re:PS-3 (Score:4, Insightful)
Why is there x86 support in the kernel? why is there PowerPC support in the kernel?
To make linux run on these systems. Duh.
What a waste of time (Score:2, Insightful)
Stop the bullshit ads or just shut
not newsworthy (Score:4, Insightful)
Re:Looks like it got worse!? (Score:4, Insightful)
This isn't to say that there isn't a lot of good stuff in the kernel, but mostly what these benchmarks show is that nothing affecting these particular tasks got broken.
Re:Isn't it just Microsoft-style "bloat"? (Score:2, Insightful)
Right now you only get frame buffer support so even playing serious Internet games is not really enjoyable. No GPU support yet.
What sane person is going to think that Linux is a gaming platform off the bat? And what is even wrong with that? Is someone going to take IBM less seriously now that they are supporting CPUs that are specialized for crunching numbers and give you stunning real time visuals?
yay, ps3 support! (Score:3, Insightful)
KVM support? (Score:4, Insightful)
Choosing the same acronym for this new technology is only bound to cause confusion.
Re:are those effective anyways? (Score:2, Insightful)
Re:PS-3 (Score:3, Insightful)
Re:PS-3 (Score:4, Insightful)
The only current restriction is there isn't accelerated OpenGL from the RSX. You can write an OpenGL ES implementation for Cell and get pretty good performance. I ran OpenGL on top of just the VUs on PS2 RTE and got good enough performance to get my TombRaider reimplementation running at a good framerate for a console. I even had enough memory to fit the PC game paks into memory at the time. My point is so what if you don't have OpenGL provided by RSX. You can still do a software implementation optimized for Cell. You can do a lot more than you think with what is provided so far.
When I see fanboys like you marked 'Insightful' I fear for young teens learning anything. I wonder what you consider 'real development'. This is one of the few ways you can learn streaming / distributed / realtime development techniques on an embedded system at an affordable price. Have you even read any job requirements lately? People already drool over these skills. If you're not a developer then please don't speak about issues you don't even understand. You should be rated 'Funny'.