Disney, DreamWorks, Pixar Go Linux 279
robinsrowe writes "Most of the major studios use Linux -- such as DreamWorks with more than 1,500 Linux desktops and 3,500 Linux servers. The MovieEditor Conference is an all-day event on computer-based filmmaking in downtown Los Angeles on August 3rd. Studio technology chiefs and other experts discuss ongoing work using Linux in feature animation and visual effects. Presented in collaboration with LinuxMovies.org."
New Linux Software? (Score:5, Interesting)
So what are the reasons? Cost? Customization? (Score:5, Interesting)
On one hand, renderfarms of ~5k machines get pretty expensive already, and adding another $500k for windows liscences is no small change.
On the other, how much of the software is custom/gets customized, and Linux is a better platform for doing custom software and customization?
Re:So what are the reasons? Cost? Customization? (Score:4, Interesting)
Re:So what are the reasons? Cost? Customization? (Score:1, Interesting)
Try it. Try launching and controlling thousands of jobs distributed across a windows network. Have fun and good luck with that!
Some bonehead VP at Intel tried to get us to use NT for that shit. It was a disaster. We've stuck with Linux and the VP was "re-assigned".
Re:Not just Linux (Score:3, Interesting)
Editing or rendering? (Score:2, Interesting)
Who cares! (Score:4, Interesting)
Screw Hollywood.. they use OSS software but do they give back.. nope. Not really.
Re:Pixar (Score:2, Interesting)
And this is news? (Score:4, Interesting)
So is it news that the big animation companies also use OS X instead of XP too? I think the only big name 3d animation company that is Windows only is Discreet with their 3ds Max software, which I think is really only used for games, can't think of a movie that it was used for.
Sys Requirements:
http://www.newtek.com/lightwave/requirements.php [newtek.com]
http://www.alias.com/eng/products-services/maya/s
http://www4.discreet.com/3dsmax/3dsmax.php?id=966 [discreet.com]
http://www.softimage.com/products/xsi/v42/SysReqs
Re:Who cares! (Score:2, Interesting)
Re:Pixar (Score:3, Interesting)
And this is why Nvidia's Linux drivers are so good (Score:5, Interesting)
I read somewhere that there are a ridiculous number of Nvidia developers working on Linux driver support - hundreds comes to mind - and it is largely due to the fact that Nvidia nailed contracts with the feature film industry.
The proprietary Linux ATI drivers (if you want pixel and vertex shader support, this is a must) now perform incredibly well, though are still an annoyance to install for many. Given that ATI seem to be the card of choice for mobile machines, I look forward to the day ATI competes in the feature film market.
Re:So what are the reasons? Cost? Customization? (Score:2, Interesting)
I can't remember any studio using SGIs in a renderfarm. Pixar used headless SUNs in their earlier movies (Toy Story etc), the 3d stuff for Titanic was done on Alphas, and nowadays it's just PCs.
Note that renderfarms are probably the place where it's easiest of all to switch platforms, since they are not interactive and the renderers are usually very portable.
Not Forgetting Linux gave us Gollum (Score:3, Interesting)
Weta studios had an absurd number [findarticles.com] of IBM IntelliStations (Maya, Renderman, Alfred).
Seems a venerable KDE [kdenews.org] was their desktop of choice. More [digitmag.co.uk] here [jahshaka.org].
Re:Editing or rendering? (Score:3, Interesting)
Nucoda Film cutter [nucoda.com], ifx Piranha [ifx.com] and Discreet Smoke [discreet.com].
Re:Rolling Credits (Score:2, Interesting)
Re:And this is news? (Score:3, Interesting)
You're right, you really did grab that number out of your ass.
There's some truth to it, though: Supposedly 3D rendering (on some apps...) renders a bit faster (nowhere near 30%) on Linux. Linux uptime is a lot better than Windows. Windows XP/2K can easily last the days or even weeks of a render. I know this from personal experience. I can tell you quite honestly I have never ever ever lost a render due to Windows instability. (Well
Would Linux be preferred? Possibly, but not for the reason you've given. The odds aren't very good that you'd get much more than a few percent over Windows in terms of time getting the job done. At that point, you have to start looking at other factors.
1.) Is Linux well supported with your 3D app? I can tell you that Lightwave's network renderer works on Linux, but I have no reason to trust it. Even if it works flawlessly, you can't open up Lightwave and see what's going on in the scene. I've also read (though I don't know from personal experience...) that XSI isn't all that stable on Linux. Can't tell you for sure that it's true, but it's certainly possible. Linux doesn't automatically make every app out there stable, it still has to be well written.
2.) Can you maintain the systems your render farm will be on? Fortunately, Linux has gotten a good deal more user friendly over the last couple of years. However, even though I'm somewhat familiar with Linux, I'm FAR more comfortable with Windows. If I did use a Linux render farm, there would be time lost transitioning to it. The point here isn't that Windows is better than Linux, rather that maintenance is a cost of running the network, so you have to think about the staff you have available to run it. (Personally, I'd MUCH rather have Linux over Windows if I had the time to get up to speed with it. I absolutely cannot stand the 'Windows rot' that makes you have to reinstall the OS every few months.)
3.) Will your users be able to make good use of your 3D App + Linux? This is a tricky one because in a perfect world, the render farm wouldn't care at all what the user is doing at his workstation. However, in practice, I've discovered that there can be subtle problems. For example: Linux has a different file naming convention than Windows. (Stupid drive letter.) It's possible to write a plugin that works fine in Windows but not on Linux. Depending on the app, the artists may have to take extra steps to make sure their data is properly portable for when its sent to the render farm. (This is one of the reasons I wouldn't trust Lightwave's Linux network renderer. LW is so Windows centric it's just plain a scary thought...)
In the case of Lightwave, I can pretty much guarantee that you would actually save time using Windows as a renderfarm OS compared to Linux.
"I think the only big name 3d animation company that is Windows only is Discreet with their 3ds Max software, which I think is really only used for games, can't think of a movie that it was used for."
It's rare these days to find a "This OS only" shop. If you mean 'Windows dominated', then you'd find that most TV FX studios use Windows quite extensively. (Note: At least on the workstations, it gets fuzzier when you talk about just the render farm. The render farm has a lot less diversity to deal with than the workstations.) Zoic (Battlestar Galactica) and EdenFX (Enterprise) immediately leap to mind. They're mainly Lightwave and mainly Windows, to boot. Why's TV special? Short deadl
Re:Jobs on Linux? (Score:2, Interesting)
Re:not trolling, just a question (Score:2, Interesting)
The current video editor component is based on heavily on the work of the Kino developers and one of our forays into TV broadcasting. Some more details can be found here [pandora.be].
There should be a full release of the new jahshaka real soon
OSS-friendliness? (Score:3, Interesting)
Re:Who cares! (Score:3, Interesting)
And VFX and animation studios do give something back from time to time (just check around SIGGRAPH). ILM released OpenEXR, FLTK was released by Digital Domain, etc, plus papers they publish. But they use Linux because it's what work best for them. Nothing says they have to release anything is they use it internally (and besides all are trying to have a competitive edge).
I wonder sine the financial services industry uses a lot of Linux, is there going to be an uproar they are not giving anything back.
Re:Why? (Score:4, Interesting)
Having done alot of work on high end Linux (Maya, Blender), Windows (3DSMax, Blender) and OSX (Maya, Blender) workstations, it's safe to say one can't look past Nvidia on Linux for raw polygonal churning power. Linux is an industry standard 3D animation platform, renderfarms aside.
Perhaps with a substantial license deal Apple may deliver a distribution of OSX to fit, but out of the box it's a poor performer. Of note is that the proprietary Aqua interface hits the GPU for fast 2D blitting. The last thing you want is a DE that hogs your precious GPU for mere interface beautification. Similarly relative customiseability is important where mission critical work is to be done, for this reason OSX is significantly less viable. As for Windows, it's barely safe for home users let alone dear Gollum [findarticles.com].
Re:Jobs on Linux? (Score:3, Interesting)