Doom 3 Linux Client 62
Brad writes "LinuxGames.com is reporting that the Doom 3 Linux Client has begun private testing. The Doom 3 Linux server has already been completed and will be released with the next win32 release."
Stellar rays prove fibbing never pays. Embezzlement is another matter.
Re:But... (Score:3, Informative)
Re:Cool (Score:5, Informative)
They don't use DirectX... (Score:5, Informative)
Porting is not bad...
1) Most resources are relative paths inside zip files or flat in a directory, so you remove filesystem issues (path seperators/case sensitivity).
2) The game code that uses DirectX for non-video stuff is kept to a library used specifically to interface the game code to the system.
Most of the work is just rewriting that library to use equivalent functions on Linux.
3) WineX has a DirectX emulation layer that can be used as a guide for 3.
4) Side note- SDL pretty much takes care of everything in DirectX, minus DirectShow. Can also be used as a guide.
5) NVidia has development tools (shader compilers and whatnot) that work on Linux.
Same goes for MacOSX, really...
Re:Cool (Score:5, Informative)
Ok, for the last time, Doom3 Win32 uses:
There is no Direct3D involved. Just remember, DirectX != Direct3D.
Re:Cool (Score:3, Informative)
Quake had no 3D acceleration (tought later glQuake was released).
Quake II had software rendering and 3D acceleration was an option.
Quake III was the first id game that required 3D acceleration.
You misread it (Score:3, Informative)
-ReK
Re:Cedega (Score:3, Informative)
Doesn't support Windoze 98. Win 2k/XP only.
too late (Score:3, Informative)