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Role Playing (Games) Software Entertainment Games Linux

Anarchy Online - Finally Working On Linux 21

MrOion writes "Marius Grigoriu has posted a HOWTO for running the PC MMORPG Anarchy Online under Linux (screenshot). This is done using Cedega from Transgaming, in addition to the patch from Marius Grigoriu. A thread on the official Anarchy Online Messageboard contains more information on how the players are experiencing running AO under Linux."
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Anarchy Online - Finally Working On Linux

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  • Is anybody here playing Anarchy Online? Care to comment on the game?

    I remember triyng the game sometime in the past taking advantage of a 7 day trial offer and hating it. It was so buggy that it was impossible to play.

    I suppose it has gotten better, but has gameplay improved? How does it stack againts other online rpg?
    • I tried about a month ago but was unable to get it to work at all. Dont know if it was a firewall, XP , video or dual cpu issue... their tech people really weren't that helpful and 7days were almost up so cancelled. Maybe I'll give it a go again on the linux box.
    • Way too buggy, not worth the money. I'm surprised anyone cared enough to bother getting it running under Transgaming's money pit.
    • Yeah its still around, but the game is basically Everquest with a Sci-Fi twist. The previous Game Director, Gaute Godager, admitted that he loved playing Everquest before they started AO. So did most of the development staff.

      I played the game for 2 years and I honestly don't know why. There are so many better MMOGs out than this. If you like camping, Twinking, unfair PVP, and forum full of whiners crying Nerf and begging the "Devs" to fix their profession, then this game is for you. The gameplay is based a
      • "Unless you are playing 4-8 hours a day most of your friends you play with will leave you in the dust."

        Isn't this true of basically every MMORPG? The more you play, the more powerful you are, right?

        This is one of the shortcomings of the genre - playing with thousands of other people simultaneously has no point if 98% of them are outside your level range for any real interaction.
        • No, the newest range of MMOGs being released today (aka 3rd Generation MMOGs) have stripped that need out. Games like City of Heroes allows a level 2 person to team with a level 30 person and STILL be useful as long as they are sidekicked.

          SWG almost had it right, but a recently low "level" person could be useful in a team as long they had scout or entertainment skills.

          Tabula Rasa which is being released next year will be the pinnacle of this concept. No traveling times, instant groups, teleportation all o
        • Check out Guild Wars [guildwars.com].
        • That's one thing AO got right: there's tons of characters development choices, and you can make up to eigth characters per account. So, people tend to roll new chars a lot, and you can find a fair amount of people at all level ranges.
  • I've been hearing more and more about Cedega and TransGaming lately, but I've never really seen anything about how much overhead Cedega adds. If I want to run Half-Life on my Linux machine, will performance be noticeably slower under Linux than it would be on booted into XP on the same machine?
  • by DAldredge ( 2353 ) <SlashdotEmail@GMail.Com> on Saturday August 21, 2004 @01:21PM (#10032989) Journal
    ATITD has native Linux support. That is one of the reasons that I play it, well that and the fact that it is a very unique and fun game.

    http://www.atitd.net/ [atitd.net]
    http://www.atitd.info/ [atitd.info]
    • by WankersRevenge ( 452399 ) on Saturday August 21, 2004 @04:15PM (#10033901)
      I played ATITD for some time. And although I like the concept of it, the thing that frustrated me the most was how quickly things fell apart.

      For instance, me and a bud were working to create a tent, and then one of our tools broke (I forget which one, it was over a year ago). So I went to recreate it, then that tool broke. It went all the way down the line. Plainers breaking. Kilns falling apart.

      I realized, the way to succeed in the game was to create multiple kilns, multiple drying racks, multiple everything. But... to reach my previous point now required A LOT of work.

      When I realized that's just what it was ... work, I gracefully bowed out of the game. I like the concepts of art and the social aspects. I like the fact that everyone contributes, but at the end of the day ... it's a crafting game which drove me nuts cause the products of your labor ultimately perished with little use.

      Also ... the map was WAY huge for the playerbase. The waypoint system was great but I didn't like that you were randomly dumped somewhere in egypt. It took my buddy and I three hours to reach each other. Three hours of running.

      The game has a lot to offer other MMORPGS because in ATTID, you felt like you could make a difference in the world by helping others (as opposed to SWG where you feel entirely expendable). Just my thoughts.
    • by Anonymous Coward
      Besides being an MMORPG, A Tale in the Desert is an entirely different game from Anarchy Online. But thanks for the non-sequitur.
  • yup (Score:2, Funny)

    by Anonymous Coward
    Ugly Goth girl desktop background... CHECK
    Irc window.... CHECK
    Fatty Linux dork.... CHECK

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