Slashdot Log In
Gnome 2.22 Released
Posted by
samzenpus
on Wednesday March 12, @08:59PM
from the latest-and-greatest dept.
from the latest-and-greatest dept.
kie writes "The latest version of the Gnome Desktop is being released today.
New features in 2.22 include Cheese (an application for webcam photos and videos),
window compositing, PolicyKit integration and much more.
The full details are in the Release Notes."
Related Stories
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
Full
Abbreviated
Hidden
Loading ... Please wait.

That explains it. (Score:5, Funny)
Evolution actually working? (Score:2, Informative)
BTW, does Gnome now allows switching the spelling language of an application during the use of it?
Like switching the spell checker of a chat session during the chat session? Or the assumption is still that everybody only ever uses one language at a time.
Re:Evolution actually working? (Score:5, Informative)
pidgin however still has the problems you describe, the FAQ/help has the following to say about that
----
How do I change the language for the Highlight Misspelled words option?
Pidgin currently only supports spell checking in your locale language. This is because gtkspell 2 does not offer a good way for us to know which dictionaries are available or to switch between them. This functionality has long been promised for gtkspell version 3, which has been delayed somewhat indefinitely. See gtkspell.sf.net.
There is, however a simple plugin called switchspell that can change the spell check language on a per-buddy basis.
----
http://developer.pidgin.im/wiki/Using%20Pidgin [pidgin.im]
Re: (Score:3, Interesting)
You can use a variety of methods, but often I just open a terminal, type "export LANG=en_US.UTF-8" or whatever locale you want to switch to and then run the program from there by typing th
Re:Evolution actually working? (Score:5, Informative)
You should be able to do this with a tiny script. Not quite as simple as the launcher GUI, but not bad. Simply create in your home directory (or wherever you like):
And call it "pidgin-en_US". Make it executable and set the launcher to use that script to launch pidgin and you should be good to go.
Better still, if the launcher config lets you give arguments to the program you tell it to execute (I think you can), you can make just one script:
Call it "pidgin-lang" and in the launcher, set it to execute "/home/foo/pidgin-lang en_US.UTF-8" or whatever other language you want.
Re: (Score:3)
Re: (Score:3, Informative)
"env LANG=en_US.UTF-8 pidgin"
Re: (Score:3, Informative)
Re:Evolution actually working? (Score:5, Informative)
Yeah, but... (Score:2, Funny)
Re: (Score:3, Funny)
Re:Yeah, but... (Score:4, Funny)
KISS (Score:3, Funny)
I'm not sure whether to laugh or cry.
Re: (Score:3, Informative)
Gnome 2 for 22 (Score:3, Funny)
Huzzah! (Score:3, Insightful)
I've yet to see the point of Cheese as a 'main Gnome' app, though.
Growing to like it (Score:3, Insightful)
It could be because I was lucky enough to find the features I want in place so that I wasn't bitten by the "too much minimalism" problem. I don't have much need for sound, printing or the like and 90% of my time are spent in either firefox, monodevelop or a text editor.
Also, the Tomboy note taker rules. I wish something like it was in Windows. This must be a milestone where a user begins to dislike working on Windows and prefers Linux because of an application.
Nice job (Score:5, Insightful)
Software development ain't easy, especially not in the decentralized volunteer world of free software, but the Gnome guys seem to have it down pretty well. Kudos to them.
Re:Not faster... (Score:5, Informative)
Re: (Score:3, Funny)
Re:Gnome & KDE (Score:4, Funny)
Re: (Score:3, Funny)
Well, Emacs is a nice OS and all, but what it really needs is a good text editor.
Re: (Score:3, Funny)
Re: (Score:3, Insightful)
Re:Window Compositing? (Score:5, Informative)
3D games work in a totally different way. They work with a (large) set of textures and the scene is redrawn every frame building up from the back to the front and rotozooming everything into place. This makes transparency, drop shadows etc fairly easy and of course rotozooming is a fundamental requirement of a 3D game.
A compositing window system (afaict under X this requires support from both X itself and the window manager) draws each window into it's own buffer and then treats that as a texture. Then a frame for the screen is built up in much the same way a 3D game builds up a frame. This enables all sorts of effects from simple stuff like drop shadows and inverted colors to advanced stuff like a window selector that shows a thumbnail of each window or a desktop selector that puts the different desktops on the surface of a cube. Different window managers will obviously choose to use theese capabilities to different extents and in different ways.