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Top Linux Developers Losing the Will To Code?

Posted by CmdrTaco on Mon Jul 02, 2007 11:19 AM
from the will-hack-for-food dept.
E5Rebel noted that Don Marti has a piece that talks about "Core Linux developers are finding themselves managing and checking, rather than coding, as the number of kernel contributors grows and the contributor network becomes more complex."
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  • This is Bad? (Score:4, Insightful)

    by Rachel Lucid (964267) on Monday July 02 2007, @11:24AM (#19717827) Homepage Journal
    They're probably getting older, too.

    Perhaps the less coding you do the higher you get up in the management ladder is for a reason, after all...
    • Re:This is Bad? (Score:5, Insightful)

      by houghi (78078) on Monday July 02 2007, @01:40PM (#19719633) Homepage
      I would say it is the other way around. The higher you get up, the lesser you code.

      I also do not see this as a bad thing. One good coder with manager skills or manager with coding skills can be more productive when he manages people.
    • by mckyj57 (116386) on Monday July 02 2007, @02:14PM (#19720009)
      Programmer burnout is a well-known, if not well understood, phenomenon.

      As far as older, I don't think age has much to do with burnout. I started a major open-source project after the age of 40, my first big programming project after a career change. (I am one of the few managers that then became a coder.)

      I am now pretty burned out. It isn't that I can't write code -- in fact, I am better than ever. I just don't *want* to write code any more.
  • by Anonymous Coward on Monday July 02 2007, @11:25AM (#19717835)
    the talented get promoted to managing because they care about what's happening, how it gets done, and they know what's going on. This doesn't equate to "I don't feel like coding" as the article suggests.

    "That's all I do, is read patches these days," he said during a discussion at the Linux Symposium in Ottawa last month.

    This doesn't read "I don't want to code" it reads "I haven't time to code"
  • a good or bad thing? (Score:5, Interesting)

    by brunascle (994197) on Monday July 02 2007, @11:25AM (#19717839)
    that's odd. the linux.com article [linux.com] covering the same event made it sound like the kernel team thought it was a good thing that there were more developers, and the work was more spread out.
    • by khasim (1285) <brandioch.conner@gmail.com> on Monday July 02 2007, @11:37AM (#19718015)
      ... how has the amount of code they actually approve and that gets into the kernel changed?

      Once you become a guru coder, you may write less code yourself, but you may approve more code over all. That would be code written by other people that you check, tell them where the bugs are and they fix the bugs and re-submit the code.

      When the code is up to your standards (and the evidence is the flat rate of bugs) then the code is included in the kernel.

      There was a time (long ago) when Linus wrote ALL of the code himself. If you look at just that metric, Linus barely writes anything anymore (percentage-wise).
      • by zCyl (14362) on Monday July 02 2007, @02:45PM (#19720423)

        When the code is up to your standards (and the evidence is the flat rate of bugs) then the code is included in the kernel.

        There was a time (long ago) when Linus wrote ALL of the code himself. If you look at just that metric, Linus barely writes anything anymore (percentage-wise).

        This of course implies that code is now checked more times and more carefully BEFORE inclusion, which is a win for everyone.
  • So? (Score:3, Insightful)

    by Actually, I do RTFA (1058596) on Monday July 02 2007, @11:26AM (#19717851)

    This is what happens as projects get bigger. It's not that they lose the "will to code", it's that they spend all their time as managers of other coders. There's more to developing a large codebase than writing the code after all.

  • Will? (Score:5, Informative)

    by truthsearch (249536) on Monday July 02 2007, @11:26AM (#19717855) Homepage Journal
    I read the first page and didn't see anything about them losing their will to code. It seems just the sheer number of innovative contributions means they have more to manage and less to write. This can't be a surprise with so many individuals and companies now contributing.
  • Git (Score:3, Insightful)

    by CarpetShark (865376) on Monday July 02 2007, @11:26AM (#19717857)
    Isn't this what Linus said that Git was supposed to fix?

    I wonder are the rest using it... I wonder are the rest even delegating.
    • Re:Git (Score:5, Informative)

      by CarpetShark (865376) on Monday July 02 2007, @11:31AM (#19717931)
      To clarify: Linus gave a talk at google, where he spoke of Git as part of the solution to this problem, and his shear lack of interest in helping "subordinate" (my word, for want of a better one, not his) developers. He said, essentially, that if people don't write proper patches, or if they write patches that conflict with other patches, he doesn't spend time integrating: he throws it back, and says do it again. Likewise, he doesn't manage tons of individual patches; he delegates to others, who spread the load. If the "lieutenants" aren't handling their part, they just need to learn from Linus.
        • Re:Git (Score:5, Insightful)

          by Dan Ost (415913) on Monday July 02 2007, @01:10PM (#19719299)
          This is actually an example of good management (or, more correctly, management knowing its own limits).

          Bouncing the patch back to the original author is exactly the correct thing to do. There's no way that Linus can be as familiar with the patch code as the person who wrote it, so why would he think that he could do a better job integrating than the original author?
  • by postbigbang (761081) on Monday July 02 2007, @11:28AM (#19717891)
    New projects open all the time. As the FOSS code base increases, it's easier to move code around. Once one takes on responsibility for a project, the new code vs maintenance code is always going to change. And there are thousands of projects where someone gets bored, moves on, or whatever, where the project then becomes stuck in the mud. SourceForge is full of them. It doesn't mean there's anything wrong, it's the fits-and-spurts of how coding works.

    Nothing to worry about. It's natural.
  • by $RANDOMLUSER (804576) on Monday July 02 2007, @11:35AM (#19717983)
    Described this in 1975. As you add more people to a project, communication takes up more time than coding. From Wikipedia [wikipedia.org]:

    Assigning more programmers to a project running behind schedule will make it even later, due to the time required for the new programmers to learn about the project, as well as the increased communication overhead. When N people have to communicate among themselves (without a hierarchy), as N increases, their output M decreases and can even become negative (i.e. the total work remaining at the end of a day is greater than the total work that had been remaining at the beginning of that day, such as when many bugs are created).

    * Group Intercommunication Formula: n(n 1) / 2
    * Example: 50 developers -> 50(50 1) / 2 = 1225 channels of communication

    • by flaming-opus (8186) on Monday July 02 2007, @11:47AM (#19718133)
      This assumes that the kernel is a single common software project.

      It isn't. A few filesystem developers might have to make changes to elevator, or allocator code, but most developers of XXXXfs don't really need to make changes outside of that directory. Developers writing a driver for the XXXX model scsi controller, don't really need to interact with the people mucking with Alsa, or gart, or whatever.

      The kernel might be contained in a single source repository, but it's really a few hundred, mostly-independent software projects.
  • by hikerhat (678157) on Monday July 02 2007, @12:00PM (#19718335)
    This is how it always works. Once you have enough experience doing anything, from building houses to writing code, you start to spend more time sheepherding the less experienced and less time implementing. It's the circle of life. I didn't rtfa.
  • Where's the beef? (Score:3, Insightful)

    by billsf (34378) <billsf AT cuba DOT calyx DOT nl> on Monday July 02 2007, @12:46PM (#19718977) Homepage Journal
    People simply tend to get more managerial as they get older. This extra proofreading, checking and review has resulted in a fantastic product. While BSD is my primary computer interest, I've maintained a Linux box since 2.6.16 to follow the most current developments. I'm running 2.6.22 now and have great respect for the way they use SMP to enhance reliability. Short of a hardware failure, it simply doesn't crash. The way I use a computer, getting an hour uptime out of XP would be rather remarkable.

    BillSF

  • Fundamental Flaws (Score:5, Insightful)

    by rAiNsT0rm (877553) on Monday July 02 2007, @02:31PM (#19720243) Homepage
    I spend a lot of time online trying to get through to folks on this issue but everyone just blows it off. I have been a Linux user/contributer for over 12 years now and have nothing but the best interests in what I say. The biggest problem is the fact that the only area to have any management and direction is the kernel. The rest is far too chaotic and self-serving to ever become a cohesive system.

    Some examples: OS X. In ten years or so a fairly small team has taken BSD and turned it into what it is. In over 12 with Linux I still see many of the same issues and problems persist... why? Because Apple *focuses* their efforts and the entire project is properly managed and steered. Imagine with the same focus and direction what the huge amount of OSS talent could accomplish?

    Interoperability. Most applications are one-off programs made with no thought or care as to how it fits in the bigger picture. Unification, interoperability, and consistency are very important.

    Fleeting Nature. Projects worked on while in college, hosted on random servers, work/girlfriends/distractions. These all can bring even successful and popular projects down overnight.

    What needs to happen is to work under a single focus to create the most perfect distribution possible with clearly defined goals and concepts. Democracy, choice, and chaos have their place and they can be utilized still... just with some oversight and management before it goes live. Once there is a very good foundation (such as how OS X is now) then folks can branch out and work on their own projects and offshoots. I'm not suggesting that all choice needs to be eradicated, just that instead of trying to build a million individual sandcastles on a foundation of Jell-o we could be building a mansion on a sheet of bedrock.

    The talent is here, the passion is here, the momentum is here... the oversight and direction is not.
    • Re:Book needed (Score:5, Informative)

      by fattmatt (1042156) on Monday July 02 2007, @11:42AM (#19718075)
    • Re:Book needed (Score:5, Insightful)

      by MROD (101561) on Monday July 02 2007, @11:55AM (#19718265) Homepage
      The problem is that with almost every minor kernel version revision the driver interface is changed, so any book that goes into print will already be almost worthless by the time it got into the shops.

      This is why the current fluid kernel/driver interface specification is unsustainable and unmanagable in the long term (and why ultimately the kernel development process will bog down).

      The solution? Simple, separate the core kernel from the drivers and produce a specification for the interface which only changes with the major kernel version. Then the kernel developers can concentrate on the pure internals of the kernel which no-one but them should need to know about and the work which currently takes place to recode the hundreds of drivers each time there's a tweek to the driver interface could be redirected to more productive efforts... and the patch load should be less as well.

      There is a side benefit to this as well, the energy barrier for 3rd parties to write drivers would be lower and hence it would be far more likely that they'd actually write them rather than management seeing the driver maintenance and support costs being too high to bother because of the constant code churn.

      I know that there are many people who will veremently disagree with this because of the dogma saying, "the kernel hackers know best about the kernel so they should be the same people as those who write the drivers." There will also be those who believe the dogma of, "but the driver interface needs to change often so as to be Better(tm) so you can't set the interface in stone."
    • Re: (Score:3, Interesting)

      Eiffel? No, they wanted something that would actually run.

      That's why people still use languages like C. It's quick to get a program together, even if it doesn't do exactly what you wanted first time. You fix the mistakes and try again. Each time you go around the loop, there should be fewer bugs (but Sod's Law says that each one will take longer to find). After just a few generations, you end up with a mostly-usable program.

      With all these fancy-arsed "designed so mistakes are impossible" languages
    • by Fujisawa Sensei (207127) on Monday July 02 2007, @12:26PM (#19718735)

      Perhaps you need to get a little deeper into kernel development to find out why Eiffel is a bad choice:

      • Exceptions in kernel space suck. You can look through AROS ML archives for an example of this.
      • In kernel space you don't have access to the standard C libraries, malloc() for instance.
      • Not only don't you have access to standard C functions, you don't want your memory managed for you, that's the kernel's job.

      In summary languages that do stuff for you behind the scenes suck for kernel development.

    • by All Names Have Been (629775) on Monday July 02 2007, @12:55PM (#19719099)
      They are not loosing the will to code. They just have too much other work, like reviewing others code. So they do not have enough time left to code. RTFA. The headline is not reflected in the article itself at all.

      I'm loosing the will to spell.