A First Look At Gaim 2.0 243
surgicaltubing writes to spotlight the progress towards vesion 2.0 for Gaim, the open source, multi-protocol IM client. "The Gaim 2.0 release is nearing its home stretch. The Gaim team released beta 4 last week, with a number of new features and UI improvements." Linux.com and Slashdot are both part of OSTG.
2 Things... (Score:5, Funny)
2. Maybe by then I'll have someone to talk to and actually get to use it...
Re:2 Things... (Score:5, Insightful)
Personally I feel 2.0 is a huge improvement on 1.5 on the GUI front, especially on the presentation of your buddy lists.
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very punny (Score:4, Funny)
Grammar Nazi Time (Score:3, Informative)
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Build on OS X [details here] (Score:2, Interesting)
This guy posted how he got it working in OS X with fink. Enjoy!
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no gg (Score:2, Informative)
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WP is your friend (Score:2)
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Google Talk Support (Score:5, Informative)
Google Talk is done on the Jabber protocol.
To set up Google Talk, set up a Jabber account, your S/N is your gmail username, and the server is talk.google.com. I have it set up right now myself, and it works fine.
The gaim people could, of course, make it easier to set up GT, but the support is in fact there.
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Re:Google Talk Support (Score:5, Informative)
Once again, that isn't support for google talk. Google talk is simply a Jabber client written by google. When someone talks about google talk's VoIP functionality then that person is talking about Jingle [xmpp.org], which is a Jabber standard element.
So please don't get confused about this one. Google talk is simply the client (like Psi, Gaim, Kopete, etc) while the protocol itself is Jabber.
Re:Google Talk Support (Score:5, Informative)
Kopete (Score:3, Informative)
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Re:Google Talk Support (Score:4, Informative)
http://www.gizmoproject.com/download.php [gizmoproject.com]
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It's just that there are few/no options when you want to connect through proprietary chat services like Yahoo!, MSN, Google, etc. But that should perhaps not come as much of a surprise: not opening up their protocols is a policy decision. But it's not one that needs to affect you, since there are these other choices.
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Of course, if they want to work on better voice support, I'm certainly in no position to complain- I just hope it's an option that can be disabled.
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Gaim will not ever have voice or video support in the 2.0 series. It will just not happen. The move was made to gstreamer for future support for these features, but it just won't happen in 2.0.
Sigh. I will have to fall back to amsn still for another couple of years or so.
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The horizon crumples into a kaleidescope picture through the lens of a single tear, and then all fades to black.
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nope. use jabbin (jabbin.com) or tapioca.
Do they as fully support MSN as amsn? (no, having my 60+ contacts change protocol is NOT an option)
kopete (if you can stand looking at a "kde" app)
I actually love KDE, but the Kopete interface is quite too much cluttered in my opinion. However I sometimes try it and the latest versions are not as bad as the old ones.
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http://etotheipiplusone.com/kopete-bland.png [etotheipiplusone.com]
Please excuse crappy WinDeco
--Si.
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Too Generic. (Score:2, Insightful)
Gaim is indeed a nifty app, but my main beef with it is that, while it can do a lot of protocols, it can't seem to do any of them particularly well. From what I've played with in 2.0, that hasn't changed much. In particular, Gaim's IRC capabilities are lacking, a lot.
Find me a versatile chat client that does a well-specialized job with each protocol, and then I'll take notice. Gaim is moving forward, but they've still got a long way to go.
Not to mention, I try to stay away from GTK-based apps, especial
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Now that I got that out of my system... it would help though if msn/ym/aim stopped changing their protocols every week. For the last little while it's been stable but I remember a year or two ago that msn would work one day, not the next, and then a week later a patch would come out to change the protocol.
Tom
"Improve the source" not an option for most. (Score:2, Insightful)
As long as we're getting things out of our system, I'd like to point out how completely unproductive this sentiment is.
First, most people aren't programmers, and even of people who know something about programming, fewer still have the skills required to make any meaningful modification to an open-source program.
Second, even if a person does know how to program, and is familiar with the project's language / graphical environment / architectural style, except in particul
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Agreed, but people need to know that. (Score:3, Insightful)
Definitely! This is one reason that I dislike the "code it yourself" response, because I think it turns people off and makes them believe that if you don't read and write and breathe C, you'll never have any impact or value in OSS development. There are lots of ways to help out, including straightforward financial donations, which are open to many more people than actual coding is.
Weird crash? (Score:2)
I've not been able to find anyone who can replicate this.
Re:Weird crash? (Score:5, Informative)
Nope, they definitely didn't have a news article about this problem on the GAIM site.
Oh wait, yes they did [sourceforge.net].
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Still, I think that, if it is read by someone who doesn't know what "strings" does, they're more likely to try it if it's written my way, because it doesn't involve doing some unspecified bad thing to a
MSN send message intervals (Score:5, Informative)
This bug has been present for ages. I had hoped this would be fixed in 2.0beta4, but no. I hope this is fixed in the final version! Other than that gaim 2.0 seems very cool!
-pug
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Yes! It's one of the reasons I simply ignore 90% of th IMs I get... which makes it fairly worthless. Why oh why is it so hard to read what you wrote and decide if the thought is complete before the text moves from the bottom box to the top?
Re:MSN send message intervals (Score:5, Funny)
A. The MSN protocol.
or
B. The way the MSN protocol is implemented by the MSN servers.
because if it's:
C. They don't want people on windows or not using the official MSN client, then:
D. They're retarded.
I'd guess it's a little bit of A, B, C, and D.
rhY
E) The GAIM implementation. (Score:2)
Direct IMs and such (Score:2, Informative)
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Stores passwords in plain text (Score:3, Informative)
My only gripe is that it stores account passwords in plain text, on Windows at least, inside the accounts.xml file. (On Windows, this is located in %HOMEPATH%\Application Data\.gaim)
Surely it's not too much of a hassle to encrypt the passwords? Are passwords encrypted in the later versions of the beta?
Re:Stores passwords in plain text (Score:5, Informative)
No they're not, and no they're not likely to be.
The GAIM team explain the reasons behind this on the website [sourceforge.net] and they seem like good reasons to me.
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rhY
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Yeah, stupid encryption might give a false sense of security, but on the other hand it will stop most people who actually will try to get your password. And it will even stop most people who know how to get around such encryption most of the times. Simply because it will raise the bar of criminal energy needed to access the file. Example: Someone is not logged off when he goes to the toilet. Chances are high that this will give you already e
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This debate is far older than gaim. I remember seeing the exact same discussions regarding fetchmail years ago, and the points raised back then were almost identical.
Really, I think that whole page could pretty much be boiled down to this: if someone you don't trust has sufficient access to read the password file, you have much bigger things to worry about than whether they can read your email/im/whatever passwords.
Re:Stores passwords in plain text (Score:4, Insightful)
Encrypting passwords would be (almost) pointless. In order to use them, Gaim would have to decrypt them first. Which means either:
1) You would have to give Gaim the decryption key in order to login - which defeats the point of storing passwords in the first place, or
2) Gaim would use its own key - in which case, anyone else could use that key to decrypt your passwords.
The only solution would be to use some kind of a wallet (like KDE's) - but it's still a hassle.
That said, it would be nice to encode the passwords in some way - in hex, whatever. Just imagine that you use some word in your password, and then search for that word in Google Desktop / Beagle / whatever...
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The argument is only partially convincing. I still think passwords should be encrypted, for the same reason that in Firefox you can view your stored passwords but have to click a button and then a confirmation dialog to do so, in why in PasswordSafe you have to click a button to view the password (and can usu
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They could do it. (Score:2)
But it's not worth the trouble. It creates more potential problems then it solves. Which is why they refuse to do it.
Consider this situation: you are having the client save/enter your password for you, and then you forget it, and try to get it back from accounts.xml, only to find out it's XOR-encrypted with some stupid string. So you have to go download the source code and find it to crack your own stupid password, because you want to change it and stop having it get e
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If someone cares about security, why store passwords in Gaim to begin with?
Does Gaim automatically save passwords to a file, even when you tell it to prompt you for a password at the beginning of each session?
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Gaim also refuses to encrypt communications (like trillian and skype do) because without some kind of trusted key exchange to verify the ot
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Let's not jump the gun (Score:3, Informative)
The longest thread on the project's forum page is still a thread asking about the delays [sourceforge.net] even though it was closed at the end of August. And it has it's share of jerks, but it really illustrates what a Debian-like release cycle this has been.
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It is not like this is anything unusual though. Remember the switch from version .59 to .60? That took ages and ages as well, but the result was SO SO worth it. That was when gaim, in my opinion, went from being an ok IM client to being one I actually would use by choice on any platform. Now you could argue that instead of very slow released with tons of changes, that they should try to make more, less substantial changes to the code.
Meebo? (Score:4, Interesting)
But no files transfer, nor video or audio! But freakly useful!
Offline MSN messages? (Score:2)
I find this incredibly useful, and is the one reason I keep the official client installed.
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File Transfers (Score:3, Insightful)
It's rather sad when two computers with the same version of gaim and absolutely no firewalls can't use a file transfer. I think I've had it work when sending from Gaim to Aim, but never Aim to Gaim. Anyway their lack of a functioning file transfer system is the only thing keeping me off of Gaim.
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Re:File Transfers (Score:5, Informative)
"File transfer seems to be improved in this version as well. I've tried file transfer before with Gaim, between Gaim and other folks on the AIM network, and it never has seemed to work. This time around, the file transfer seems to work fine. I logged two accounts into AIM at the same time and sent a few files back and forth, and then tried it with a user on the AIM network using the Windows AIM client. The files went through just fine each time."
So yes, I guess. This is also the feature I'm most looking forward to. I'm not going to hope for folder transfers, because as I understand, that's part of aim's more proprietary featureset.
Oh... I once wrote a plugin (for 1.5) that would allow you to send people files from the commandline. I found it handy to send a list of files, like *.mp3 or `grep -i -l "that thing we talked about" *`
If anyone is interested in this, maybe I'll work on this for the 2.0 release.
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I don't even want to remember just how many times Windows users try to send me files, before I get the chance to type "stop, it won't work, just post on the web or e-mail it to me". (meanwhile, Adium (MacOSX only, also F/OSS) seems to wo
Still ugly (Score:3, Interesting)
How hard would it be to just tell it that in a chat window I want to _display_ green text on a black background? I don't want to change what I'm sending (since I don't care past using caps to shout at people), just give me a menu option for "background color" and "text color".
(All the GTK stuff, whether it's GAIM or Gnome or whatever, seems to be spiralling into some ridiculous complexities. It's hard for us non-programmers to get a handle on all the time)
Can you turn off the blinking (Score:2)
The previous version was much better in that regard.
If those two things could be fixed (because they are really annoying in windows) I will be really happy with the new version.
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Adium? (Score:2)
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On a side note, did anyone else notice the "slashdot it" link at the bottom? I understand linux.com is a part of the OSTG but that seems kinda cruel...
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Can you give a link to the bug report for that issue about cut/paste, because it sounds like you just need to hit the Clear Formatting button to get things back to normal. I've never suffered this issue. For the second, that sounds like the GTK+ rendering issue that's present with ClearType enabled in anything higher than 16-bit color depth. This is not a GAIM problem, but it is a problem with the build of GTK+ that GAIM uses/needs.
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Do you have any more info about this GTK+ bug? I noticed this, too (probably because I just upgraded to the GTK+ version that gaim 2b4), and it's quite annoying. Of course I'm running in 32-bit color depth, and ClearType helps on the LCD monitor. Is this a known and logged
Re:Beta 4 (Score:5, Funny)
Dude! (Score:5, Funny)
rhY
Re:Dude! (Score:5, Funny)
0_0
Re:Dude! (Score:4, Funny)
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Then it will have that feature by definition, no?
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also I added someone to my yahoo buddylist on gaim and that person doesnt show up as online, even though I can talk to them just fine.
i turn on the yahoo client and they they werent added to my buddylist onthe server. once i added them they showed up. I switch back togaim, and it still doesnt show
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I found that this problem was fixed in Beta4. When I installed Gaim 2.0.0, I would never go idle. I had everything configured to set me Idle, but I wouldn't go idle.
The difference between "Windows Usage" and "Gaim Usage" is that Gaim usage is only the time that you spend in gaim, sending and recieving messages. Windows usage means that if you're typing in Microsoft Word, then Gaim will not set you idle while you're actively using the computer.
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Yahoo merged with MSN, each allows their contacts to be added and work in basic terms of functionality (no file transfer) and I was actually happy for it. I liked/supported Yahoo messenger for years but the truth is, MSN basically have more people using and at the end, you would be running Yahoo messenger for 2-3 people.
The nightmare begun when both companies set the feature to ON. While using a 3rd party client, I was basically stuck sinc
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Then again, I leave myself away 99% of the time I'm online anyway even when I'm talking to someone, so YMMV.
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