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Shuttleworth on Open Source Development
Posted by
CmdrTaco
on Tue Feb 14, 2006 11:10 AM
from the something-to-think-about dept.
from the something-to-think-about dept.
An anonymous reader writes "Mark Shuttleworth (retired cosmonaut and Ubuntu daddy) has written an informative blog entry about the problems associated with open source development. He found that paying geeks to code without assigning them managers lead to "shiny geek toys", rather than the product he was actually paying for. Shuttleworth says that left-field thinking is required when it comes to managing open source teams. See also Andrew Orlowski's analysis of why AOL eventually killed the Netscape project from a few years ago, where he describes Mozilla developers as "wandering off into Lotus-eating land"."
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Mark Shuttleworth Proposes Delaying next Ubuntu 382 comments
Beuno writes "Mark Shuttleworth has proposed on the ubuntu-art mailing list to postpone the 'Dapper Drake' release by 6 weeks. He lays out the reasons pretty clearly: the delay should make the release a more user-friendly distro. He has also called up a community meeting in April 14th on IRC for community input. Is it really worth delaying the release for more then a month just to polish it out a little bit?" Commentary on this also available from the Tectonic site.
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Shuttleworth on Open Source Development
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Exactly... (Score:4, Insightful)
(http://www.stf-beyond.com/users/Raymond-Dobbs | Last Journal: Wednesday June 29 2005, @02:49AM)
Not some huge revelation... (Score:5, Interesting)
(http://www.websaviour.com/templation/)
You can have all the creativity you want - but without proper leadership, all that effort and talent goes wasted. I have a few creative friends that have all these wonderful ideas - but they have no idea on the concepts of project planning or management of resources. Needless to say, their killer applications are still brain children - and not actually out here where the rest of us can use them.
In that case self-management is the key. I've been there. Working for years in an educational environment where the actual workload was less than 20 hours, I had a lot of freedom to take things in new directions. I ended up coming up with some of my best ideas and was able to develop the discipline to implement them. But it was really hard not to get distracted. You have to develop a manager mentality--be results oriented. As a programmer / designer / creative, sometimes spending 8 hours just researching or learning something is well worth it, but at some point you have to jump in and focus hard on the final product until its done. Then you can go back into creative mode and dream up version 2.0.
Old article (Score:5, Informative)
(http://www.linuxquestions.org/)
This entry was posted on Friday, November 21st, 2003 at 6:48 pm...
A little out of touch maybe?
Re:Old article (Score:4, Funny)
(Last Journal: Thursday July 07 2005, @09:59AM)
This entry was posted on Friday, November 21st, 2003 at 6:48 pm...
A little out of touch maybe?
No, no, it just took that long to be signed off by all the department heads and then approved by upper management.
I'm not so sure.... (Score:3, Insightful)
(http://www.fuckallyall.com/)
Mozilla - ouch. (Score:5, Interesting)
(http://slashdot.org/~Spy+der+Mann/journal/ | Last Journal: Saturday November 10, @01:50AM)
I also agree with this:
I really hated Internet Explorer. When I heard about Mozilla, I tried Milestone 8 (around 1999), and it was slow as a snail on my poor machine. WTF were they thinking? The Netscape code might have been difficult to maintain, but what really needed a revamp was the html renderer.
The reason Firefox did get a huge market share is not because of the XUL framework, but because it was finished. I'm sure all that delay could've been avoided.
His project needs an architect (Score:2)
(http://slashdot.org/ | Last Journal: Thursday April 12 2007, @09:41AM)
Who woulda thunk it? (Score:5, Insightful)
(Last Journal: Friday November 09, @01:18PM)
Do ya think? How long did it take him to reach that conclusion?
Seriously folks, this is a given and one of the main reasons I don't buy into all the hype about the electronic toy du jour. Everytime I see an article somewhere which says that 'X' is the latest electronic whiz toy that everyone must have I just roll my eyes and move along. (As a side note to marketers, I don't watch your commercials or read your flyers in the paper. You may now explode with unmitigated rage because I'm stealing from you for not watching what you produce.)
I don't want to be forced to buy a DVD player which plays DVDs, mpegs, connects to the net, calls my vet or offers me advice on what wine goes well with acadian rigatoni. I want the machine to play DVDs. Period.
By their very nature geeks (true geeks) will shovel every bell and whistle into a device they can get away with because that is what they do. They want to see how much cruft they can tack onto the hardware simply to see if it can be done. Top that off with manuals (the paper ones if you're lucky enough to get one) which are so poorly written and obtuse that the average user has to take lessons to learn how to program their device, and the market becomes filled with devices whose half-life is as long as the life of a fruit fly.
To all who produce this crap, here's a hint: Stop making a swiss army knife out of every product. If you absolutely must put tinsel on the tree, make three trees. The first is bare bones (i.e. just a cell phone. no music, games, etc). The second has a few more items (include games and music). The third has everything (bleeding edge). If you check your sales figures you'll be surprised to learn which one sells the best (hint: it's not number three).
Re:Who woulda thunk it? (Score:5, Insightful)
(http://www.diskiller.net/ | Last Journal: Wednesday September 12 2001, @06:40AM)
Actually, I think, you will be quite surprised to find out that it actually IS number three.
Oh noes ! (Score:1)
(http://www.bashfr.org/)
"So I canned the project and shutdown the development office, letting the developers go."
For Pete's sake, don't anyone let my boss see that !! O.O
Not only open source projects... (Score:4, Insightful)
Why blame OSS? (Score:5, Insightful)
(http://ameoba.0pi.com/)
Olde news? (Score:2, Interesting)
Seems to be a long development cycle for a specialized calendar. [schooltool.org] I'm glad I'm not paying for it.
And what else did you expect? (Score:2, Insightful)
Without a reasonable framework it was inevitable the project collapsed.
The actual coding should be a minor part of a project, the real blood, sweat and tears is the spec and the architecting / design (and usability / test side of things): If that is done well enough then the coding should be a simple join the dots task.
Without architecture / design constraints then you will get toys for the boys (and girls) as there is no pressure / direction on them to do otherwise.
Happy Shiney Faces (Score:2)
(http://kavlon.org/ | Last Journal: Friday March 21 2003, @02:10PM)
XUL (Score:3, Insightful)
Schooltool link (Score:2, Insightful)
(http://anthony.beardsmore.googlepages.com/)
http://www.schooltool.org/ [schooltool.org]
Summary of current status as I read it: SchoolTool still isn't really there, but they did manage to get the spinoff 'SchoolBell' out there, and the SchoolTool work is ongoing and being included in the 'Edubuntu' distro.
A Generic Failure (Score:5, Insightful)
It wouldn't be any more or less successful at Microsoft, IBM or SAS.
Orlowski is sooo wrong (and today we know it) (Score:2, Interesting)
Actually, Orlowski reasons for deriding the Mozilla team in "wander[ing] off into Lotus-eating land" are:
"creating esoteric frameworks". Later we learn that means "Creating a neat C++ framework when what the world really needs a non-Microsoft browser is nothing but a deriliction of duty: a piece of vanity code". Except http://weblogs.mozillazine.org/ben/archives/009698 .html/ [mozillazine.org] shows XUL creation was a direct effect of AOL pressure on advertising and netscape portal integration
"note-perfect bug tracking systems that only a nerd could appreciate". Anyone who ever looked at bugzilla's internal knows it's a quick and ugly hack who could never mobilise a whole team for years.
So when Orlowski writes jokingly "corrupt suits at AOL" "betrayed the Great Noble Project" he's right, and when he rants about nerds he's dead wrong (you'll notice once the inspired suits where taken of the picture the nerds did produce a successful browser).
If anything, returning on Orlowski's pontifications today only emonstrates the depths of his prejudices and cluelessness.
30 year old philosphy... (Score:3, Insightful)
(http://www.linuxhomepage.com/?graphical=no | Last Journal: Wednesday November 24 2004, @01:09PM)
Imagine that - simple, solid advice survives time. Reminds me of the Twelve Networks Truths of RFC 1925 Section 2-11 [faqs.org]
Speaking of managers... (Score:1)
I'm not even being a troll here. Ubuntu artwork development would be very well-off having SOME sort of centralized body to coordinate efforts.
Not quite (Score:2)
(Last Journal: Wednesday September 28 2005, @12:05PM)
He paid a bunch of money for the Russians to take him up. "Retired space tourist" maybe.
Developing for Others (Score:2)
The case of the SchoolTool was that it was being developed by developers who didn't have a vested interest in making it work or at least faced no consequence if the tool didn't work.
Not to open another can of worms but I think this can extend to other situations such as Desktop Environments. A lot of talk about making stuff "Grandma Friendly" or similar mantra removes the developer even further from an interest in the user experience rather than add the focus people are hoping for.
-Eyst
much more so for proprietary projects (Score:2)
In fact, it tends to be more a problem with closed source projects in large companies (as well as with lavishly funded open source projects). Why? Because the developers in large companies are well funded, they can go on forever doing their pet things, and upper management is often easily fooled about what's going on. The only reason Shuttleworth caught this is because he has a clue. Arguably, most of Vista is like that, although there the problem isn't that Microsoft management doesn't understand what their engineers are doing, it's that Microsoft management has the same set of warped gearhead goals as their engineers. It's also the reason why the Java enterprise platform is getting ever more bloated and unwieldy, while most real people write stuff in PHP.
In contrast, many open source projects, as Shuttleworth observes, are projects that have "an itch to scratch"; the code may not be pretty, but it helps get the primary jobs of the people who are developing it done--and their primary job is not to create complex software systems or re-invent XUL.
It's not reasonable to blame developers for it--after all, they aren't generally paid to make customers happy, they don't benefit from happy customers, so why should they care? Developers have to worry about making the resume look good, and a bigger, more complex project using the latest technology looks better than pushing a small VB or PHP app out the door.
So, if you're funding open source projects, make sure that you're getting your money's worth and keep in touch with the engineers you're paying. And if you're a manager in a big corporation with a large software development staff and you actually care about delivering good software, you have your choice of jumping off a roof or changing jobs.
You can't have it both ways (Score:3, Informative)
(http://www.codemonkeyramblings.com/)
1) Meet the needs of their users and especially those who want to use their products
2) Meet their own needs
OSS developers need to stop using the argument that "feature X is missing because we're hobbyists." If you want to compete with the big guys, you need to give your users the features they want. It's certainly your right to prioritize based on your wants, but don't kid yourselves. If you don't give the users what they want... they'll leave.
You need somebody who cares (Score:2)
(http://iabervon.org/~barkalow/ | Last Journal: Saturday May 31 2003, @02:01AM)
You always get shiny geek toys. Knowing this, what you have to do is make the result you're after the most shiny thing around. It's probably too hard to find a group of developers who are mostly interested in school administration, but you can get the programming skill and interest from different people, so long as the people mix well. Of course, ideally, you want to enlist users as soon as possible, too, because even someone who used to need the software but doesn't now is going to have less of a focus on getting it. Pick some school system that's really in bad shape organizationally (so what you can do quickly is an improvement), get the people who would use the system to spend the summer working with the project, and actually use it in the fall.
This gives the team pressure to have something working and useable and real soon, so they don't get sidetracked into all the millions of things they could work on, which would advance the state of the art but not actually lead to the actual goal.
Misleading Blurb (Score:1)
Take the funding out of the equation... (Score:1)
Blasphemy (Score:1)
different proprities (Score:1)
I spoke with the head of SchoolTool (Score:3, Informative)
(http://www.deximer.com/)
The current SchoolTool is being written in Zope3 and is under tighter development control.
This is very old news and does not reflect the current understandings of either SchoolTool or Marc Shuttleworth. This article could also be called "My first babysteps in the universe of Open Source development", file under ancient history.
Kind Regards
Also Why Microsoft Is Infected With "Featuritis" (Score:2)
Certainly Microsoft is the home of "Lotus eating" when it comes to security and reliability. I mean, their antispyware product disables Norton Anti-Virus? Who thought that one up?
SchoolTool Update (Score:3, Interesting)
It is definitely tricky to manage a project with such broad and lofty goals, and we've still had our share of mis-steps and mis-directions. I have a background as a teacher and self-taught Zope hacker, so I've learned a lot of lessons about software development.
Nonetheless, a useful application is in sight. We'll have a beta this spring and serious testing in real schools in the fall of 2006. One key this time around was keeping the burn rate down and not creating specific expectations in schools and with governments that we subsequently failed to meet.
If you're interested in open source software for schools, check out http://schooltool.org./ [schooltool.org.]
Peer Review (Score:2, Insightful)
-payment to coder only when the product meets requirements
(why did anyone get paid if all you got were shiny toys!)
-select coders who can self manage
-peer review
Peer Review is very important! You could have college students doing it, as long as someone goes in there and checks that the code does what it says it should.
Was in process of moderating but removed my moderation to make this comment
Faulty crystal ball (Score:1)
So it's more than a mere accident that Opera, with its relentless focus on the Human Interface - and looking after the needs of users like your grandmother - stands set to reap the rewards. Instead of investigating the nerd-options, Opera invested in smartphones and embedded appliances.
Now I wonder which company has the largest browser market share? Maybe that willy waving paid off.
That's it! KDE and GNOME-- shiny geek toys. (Score:1, Troll)
This guy hit the nail on the head. Though it might be simply because these guys bought the party line that you have to use X.
Paying geeks to code without managers (Score:3, Insightful)
(http://heroinewarrior.com/)
The issue is more to do with programmers who can't stay on track rather than programmers who ignore the "org chart".
Zope is a good pick for this sort of thing (Score:2)
But no matter what technology and what sort of software you're building - be it OSS or not - you need a plan how to do it and should stick to that plan as far as possible. That's the lesson he learned.
I wonder if this has anything to do with The GIMP? (Score:4, Interesting)
(http://www.speakeasy.org/~xyzzy/)
The answer is GEGL, a non-existant "shiny geek toy". GEGL is supposed to be some amazing framework that will handle image operations the Right Way. It will make 16-bit color, CMYK, and adjustment layers appear by magic. It will be fast and generalized and light-years beyond anything Adobe has and wash your windows for you. Who knows what it is supposed to do now? Unlike the codebase of GEGL, the legend of GEGL grows by leaps and bounds.
It you read the gimp devel list archives, you'll see many cases of people saying, "I want to code CMYK", or, "I have 16 bit support". The developers always send them away, "You are doing things the Wrong Way, you must work on GEGL instead!" The result is, development is killed.
What of GEGL? Years go by and it's nothing more a "design document" aka Musings of a Lotus-Eater, that hasn't been updated since the Clinton administration. A CVS repository that goes eight months at a time between commits. No code that actually compiles and does anything. It's still just a pipe-dream shiny geek toy.
Mark Shutteworth tried to fund someone to work on GEGL. I imagine nothing ever came of it.
Shouldn't he have changed his name... (Score:1)
(Last Journal: Saturday February 03 2007, @01:16PM)
Hire the itch scratchers? (Score:1)
Re:Obviously! (Score:2)
(http://www.alexhudson.com/)
I'm not sure there's much to disagree with in his analysis.
Re:Obviously! (Score:3, Interesting)
(http://www.neilhancock.co.uk/)
See how Firefox developed once it came out from under a corporate yoke. All those shiny geek toys (XUL, plugins, etc) started getting the attention they needed instead of making it work on an infinite number of badly written web pages.
Orlowski is just a hack who slags things off on the cusp of thier sucess. Hes turned The Register into a personal rant blogg, dont be suprised when it goes bankrupt.
Mark Shuttleworth on the other hand clearly states the problem, gives a lucid account of its causes, and proposes a solution. Maybe you should read his article and actually learn something.
Re:A bit old? (Score:2, Funny)