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Novell Makes Public Release of Xgl Code
Posted by
ScuttleMonkey
on Wed Feb 08, 2006 03:31 AM
from the walking-the-walk dept.
from the walking-the-walk dept.
hamfactorial writes "Novell has announced the public availability of the Xgl code, an openGL accelerated X server layer. Available binaries ought to be coming soon for distributions running the modular X.org 7.0 release (possibly 6.9, though unconfirmed). A temporary page for Xgl information is up at the openSUSE website. This is the same code that was running in the Novell Linux Desktop 10 preview videos as seen earlier. Further information is also available at Miguel De Icaza's blog."
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Window manager land (Score:5, Interesting)
I would love if someone could actually tell me if fluxbox (or indeed xfwm4) will work with XGl out of the box.
Re:Window manager land (Score:5, Informative)
You understand incorrectly. Compiz is both a window manager and a compositing manager. There were technical reasons as to why it was done this way. Metacity will also be incorporating composite code directly rather than have a separate userspace process.
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Eye candy can make sense (Score:5, Interesting)
I suspect the possibilities created by hardware accelerated UIs will lay the groundwork for a whole new set of UI paradigms, but the real implications are probably still years away.
Re:Eye candy can make sense (Score:5, Insightful)
So right now we have an artificial distinction between 2D and 3D. The vendors have to deal with composite stuff AND with opengl acceleration, sometimes simultaneously. Using OpenGL as the base for everything is much better, since opengl already has a client/server-architecture, driver development gets easier, X as a whole becomes leaner, responsiveness and look-n-feel of X improve, and the CPU does not have to deal with fake transparency stuff.
So its all about moving the 2D/3D-distinction away from the driver into the X server.
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Re:Eye candy can make sense (Score:5, Interesting)
What bothers me is that you can make such statements with such conviction when they are entirely untrue. The FOSS community have been working on features like this since at least early 2004. The Xorg/XFree86 split was partially due to arguments over the Composite and Render extensions that are necessary foundations for this demo.
This technology hasn't appeared on your radar because you aren't looking at the right places. If you read xorg-devel, or planet gnome, or freedesktop, then you would be aware that this technology has been treated seriously. The Novell demo came from out of the blue but the FOSS community has been working on the technology for ages.
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Re:Eye candy can make sense (Score:5, Informative)
1. Map your Exposé functions to the screen corners from the "Dashboard and Exposé" option in System Preferences. I've got the following mapped: Top-Left-Application-Windows, Top-Right-All-Windows, Bottom-Left-Start-Screen-Saver, Bottom-Right-Desktop. Its way faster than having to hunt out F9-12 between mouse movements.
2. Make better use of Command-H to hide an app and its associated windows instead of iconizing. It keeps the dock from getting cluttered up
3. If things are getting too busy on the desktop use Option-Command-H to hide all the other apps except the one you're working on. Instant clarity.
4. Remember that you can bring an app (and all its associated windows) to the foreground by clicking the app icon in the dock.
As a serious user who's been using Mac OS X for 3-4 years now, full time, for both work and home I can tell you that the OSX desktop does not get in the way if you make full use of the available features. On the contrary, its a pleasure to use.
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Finally! (Score:5, Insightful)
Re:Finally! (Score:3, Informative)
I mean, at least Planet Penguin Racer (ex-Tuxracer) seemed to work fine, 3D acceleration and all..! :P
Re:What kind of hardware is used? (Score:3, Insightful)
In my experience, stability hasn't been a problem for nVidia drivers released over the past few years (it was a problem 4 or 5 years ago but they seem to have sorted it). There are still some niggling bugs (not usually stability related) which would've been fixed a long time ago if the drivers were open though... I think a public bugzilla would also help so we can see the progress
Whoa (Score:5, Funny)
A little preemptive. (Score:5, Informative)
Which is Feb, 8th at 10am PST. [x.org]. Also the XGL code has been available for some time. Browse the CVS [freedesktop.org]. I'm somewhat expecting an update of the code tomorrow too.
Debian (Score:5, Funny)
Re:Debian (Score:3, Informative)
Clearly this is contradictory. If you "can't wait" until it hist Debian stable then you are looking for a release which is less stable than Debian stable.
The reality is, of course much simpler. Odds are that given it's optional "runs on top of Xorg" nature it will be available in Debian testing within 3 months and will consequently be released next time the 16000 or so Debian packages are declared stable enough for a release.
</TrollFodder>
Come on guys, stop complaining! (Score:4, Insightful)
Why is everyone complaining about Novell, graphics drivers, Debian, and lots of completely irrelevant topics?
Nothing can make Slashdotters happy...
very pretty, but what does it do? (Score:4, Interesting)
However, I am wondering if the step from 2D to 3D desktop is as significant as say, going from commandline to GUI.
It doesn't seem like these 3D desktops actually offer much more functionality than existing 2D desktops. For example, the screen captures of Looking Glass 3d desktop from Sun doesn't seem to offer much more than just some eye candies. Or in case of the spinning cube demo, it doesn't seem to offer (functionally) more than virtual desktops, essentially a fancy way of changing from one desktop to another, which probably can still be done faster with some keyboard shortcut.
I am trying not to sound like some diehard stubborn conservative who wants to bring back the glory days of command line only interface, rather, I am asking if 3D desktops will change the way that we interact with computers, in the sense that barely anyone remember what it was like to work in DOS? Is this a step towards to (gasp shock horror) VR-based interfacing? Will a new hardware tool be needed like the mouse was necessary for the transition away from commandline?
Re:very pretty, but what does it do? (Score:3, Interesting)
Functionally, the fastest way of switching virtual desktop is to simply make the old one disappear and the new one show up. This, however, makes most users think all their applications cr
Windows and OS X versions (Score:4, Interesting)
Finally! (Score:3, Informative)
I've been waiting a long time for this. And this [gnome.org], and this [beaglewiki.org], and this [nat.org].
I'd sure like to see 3d GTK+ widgets and window decoration, all following the same global illumination, complete with specular maps [3dtotal.com] and all the advanced pixel shader techniques available the desktop could become truly beautiful.
Look is important (Score:5, Insightful)
Proprietary software (Score:4, Insightful)
But will we be required to use a proprietary video driver to get it? It would be nice if Novell were putting its resources behind open source drivers or pressuring the release of hardware specs. Proprietary firmware doesn't bother me at all, but the drivers (both kernel and user mode) for open source systems need to be open source themselves.
Re:Videos? (Score:5, Informative)
http://www.novell.com/linux/xglrelease/ [novell.com]
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Re:OMG XINERAMA PLEASE! (Score:5, Insightful)
And to think when the news first broke that this would be initially developed in house there was outrage, but you comment exemplifies why they started development away from the "community".
Question is are you going to do anything to help the project?
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Re:OMG XINERAMA PLEASE! (Score:3, Informative)
Not to take anything a
Re:Wow (Score:5, Informative)
No, actually not. The rendering presented in the video does not need a 7800. This is basic 3D rendering most on-board graphics chipsets can handle. This functionality has been around for a decade in consumer cards.
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Re:That's not progress (Score:5, Insightful)
Moral of the story: best and most usable interface design is not necessarily obvious at first glance.
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