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Preview of X Windows Eye Candy

Posted by Zonk on Thu Mar 24, 2005 08:37 AM
from the pet-the-penguin dept.
glenkim writes "Remember Seth Nickell's blog entry about next generation X Window rendering? Well, in case you were wondering what it would look like, he's updated his blog with videos of luminocity, the experimental GNOME window manager, and screenshots of programatically themed widgets." From the post: "The wobbly window effect is mildly addictive. Kristian hasn't gotten much work done since he wrote it. He (and now I) spends all day moving windows around and watching them settle."
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  • Pleasantly surprised (Score:5, Interesting)

    by squiggleslash (241428) * on Thursday March 24 2005, @08:38AM (#12034728) Homepage Journal
    There's some nice ideas in there, and some not so nice ones. The wobbly windows thing looks completely unnecessary (worse still, I get it for free when I try to drag opaque windows on a slow machine ;-), and it's hard to see how it can actually improve usability.

    On the other hand, the similar effect applied to drop down menus did make some sense. It made the menu appearing more obvious and anyone glancing at an unrelated part of the screen and accidentally activating the menu would be more aware of their mistake with this kind of heavily animated approach. It also looked like it wouldn't get in the way, the way it was implemented.

    I also liked the translucent file selector. That's the first time I've seen translucency done in a relevant, useful, manner. Yes, I do want to see the window underneath, damn it! Combined with Apple's "attaching selectors to the window they came from" philosophy, you could have quite a massive improvement in usability.

    It's nice to see some of the techniques developed largely as eye-candy actually find uses where they have functional, not just subjectively aesthetic, justification.

    • by 10Ghz (453478) on Thursday March 24 2005, @08:46AM (#12034785)
      There's some nice ideas in there, and some not so nice ones. The wobbly windows thing looks completely unnecessary (worse still, I get it for free when I try to drag opaque windows on a slow machine ;-), and it's hard to see how it can actually improve usability.


      It's not meant to improve usability. It's meant to look good and show what the tech is capable of. And I think it achieves both goals quite well.
      • by squiggleslash (241428) on Thursday March 24 2005, @09:16AM (#12034988) Homepage Journal
        Well, my counter to that is it most certainly should be meant to improve usability. I know that Seth's reason for posting the article is to say "Wheee! Look at this, look at what we can do!", but without context "what we can do" is useless. The context here is that the techniques are designed to improve UIs in various ways.

        While a lot of Slashdotters and other geeks find a lot of pleasure in eye-candy without regard to usability, I think it's refreshing that Seth actually did post some examples of techniques used where they had an intuitively obvious improvement on usability. If he hadn't, I'd have ignored the demonstrations, or even flamed them. If everything had been like the initial wobbly windows effect, I'd have put it down as yet another thing that'll pointlessly bloat applications in a year or two in order to satisfy the "Ooo look, pretty colours!" mob.

        Context is important. You can't really demonstrate a technique without showing that it's potentially useful. I think Seth, for the most part, wobbly windows aside, did a great job doing just that.

    • by Sunspire (784352) on Thursday March 24 2005, @08:51AM (#12034818)
      The current Luminocity effects are strictly tech-demos for now, basically showing what is possible. It will then be up to third parties like distributors and desktop environment to make something useful out of it.

      The plan is to eventually merge the Luminocity composition manager and effect engine with the Metacity window manager. You will then be able to switch effects and behaviors like you do themes today.
    • by vdboor (827057) on Thursday March 24 2005, @09:21AM (#12035037) Homepage
      The wobbly windows thing looks completely unnecessary [..], and it's hard to see how it can actually improve usability.

      Humans visualize a lot of 3D, so why not your windows? I can image computer-illiterates don't see "windows", just a bunch of 2D buttons and mess at a computer screen.

      Using subtile animation and shadow effects could make computing a lot easier and accessable. It allows users to distinguish between front and back windows much easier. I would certainly welcome these features if they're stable!

  • CoralCDN [mirror] (Score:5, Informative)

    by danalien (545655) on Thursday March 24 2005, @08:41AM (#12034744) Homepage
    http://www.gnome.org.nyud.net:8090/~seth/blog/xsho ts [nyud.net]

    ... I'm just guessing this might get slashdotted...

  • heh.. (Score:5, Funny)

    by Quixote (154172) * on Thursday March 24 2005, @08:46AM (#12034780) Homepage Journal
    The wobbly window effect is mildly addictive.

    Wait till you see the "wobbly server effect"...

  • by althalus1969 (680826) on Thursday March 24 2005, @08:46AM (#12034781)
    Linking to "X Window Eye Candy" Videos on the ./ Frontpage...that's like posting free porn.
    You people are crazy. That poor server...
  • xgl (Score:5, Informative)

    by elmartinos (228710) on Thursday March 24 2005, @08:51AM (#12034816) Homepage
    Yesterday I have tried Xgl, Which also uses OpenGL to draw X. I think Luminocity and xgl are tightly related, but I am not really shure.

    Anyway, what I got was a stable desktop with nice shadow and transparency features. It looks totally cool to have a transparent mplayer behind a transparent xterm that drops a soft shadow on it :-)

    Trying it out is fairly easy, just follow this description [gentoo.org].
  • Nip it in the bud (Score:5, Insightful)

    by Morganth (137341) on Thursday March 24 2005, @08:51AM (#12034820) Journal
    I just want to pre-emptively respond to all the posts that are going to say, 'well, as usual, Linux is catching up to Microsoft and Apple a couple years after the fact.'

    Yes, you may be right. But the difference is that Linux doesn't have to be first, it just has to be better. And it will be. The rich base of command line utilities and a solid kernel are necessary to have great degrees of stability and richness at the higher levels (like an X server). I find my Linux base indispensable (from the point of view of the usefulness and scriptability of all the UNIX tools and primitives), and I think I concord with other Linux users when I say I'd be perfectly happy with my free Linux desktop when it 'catches up' in the less useful things like eye candy and hardware rendering. Because in the end, I'll have a Free, Powerful Desktop that Looks Just As Good As Yours, while you may be stuck with a good-looking, but still proprietary, mess of a system that is still sorely weak in the basics.

    Just my two cents... but undoubtedly in the time it took me to write this post, it will no longer be pre-emptive.
    • by BenjyD (316700) on Thursday March 24 2005, @09:15AM (#12034984)
      A second pre-emptive comment:

      1) It's a tech demo. Nobody is suggesting wobbly windows are going to improve productivity. Given a wide range of possible effects like this, however, creative people can come up with nice ideas to make your desktop more usable. Decoupling the screen display and window contents rendering allows all sorts of cool things.

      2) It runs on old crappy hardware, so no, you won't need to go and buy an Nvidia 69999FX-eXtreme to run it

      3) It's not 'bloat' (whatever that is), it's just using the hardware and X-server abilities to their full. By shifting much of the rendering to the graphics card, you could actually lower CPU usage. I'm sure a thousand openbox/console/ion/ratpoison users are waiting to post "I don't need this". To which I say "well go back to your teletype then".
  • KDE equivalent? (Score:5, Interesting)

    by ttys00 (235472) on Thursday March 24 2005, @08:52AM (#12034834)
    For those of us who don't know, is there a KDE equivalent in the pipeline?
  • nice, but (Score:5, Insightful)

    by ardor (673957) on Thursday March 24 2005, @09:02AM (#12034890)
    he should create a video showing this wobbling effect used decently, rather than exaggerated. I'm inclined to believe him when he says that this movement is pleasant to the eye (actually, the sudden appearance of menus and windows seems to irritate new users whose brain is not used to this).

    The translucency is done very very well. As mentioned before, this is the first video showing how translucency can be useful.

    One might argue that this is an utter waste of resources. Well, in this is not true. Since most PCs sold after 2003 do have some sort of 3d accelerator included (hell, even the intel graphics chipsets have acceleration!), basic 3D acceleration is very cheap. Of course, there are people exaggerating the usage of 3d acceleration for the desktop. For example, there are rumors saying that Longhorn requires pixel shader support. But the consumer-level technology for basic T&L (hell, even the CPU can do this, since we aren't talking about >50k vertices) and some basic texturing without lighting or any nifty multitexturing has been around for almost a DECADE.
  • by houghi (78078) on Thursday March 24 2005, @09:08AM (#12034936) Homepage
    Combine it with the new Enlightenment stuff:
    This one [rasterman.com]
    This one [rasterman.com]
    This one [rasterman.com]
    This one [rasterman.com]

    So who said that Linux was mainly textbased?
  • by WombatControl (74685) on Thursday March 24 2005, @09:27AM (#12035094)

    I know it's fashionable to bash UI eye candy, but there is a reason for it. For instance, the human eye is very good at determining depth. Drop shadows on windows help distinguish one window from another. When I turned on xcompmgr on my Ubuntu box, it was actually quite surprising how much easier it was to determine what windows are where. When you have Anjuta, Firefox, Glade, and a bunch of other applications open, it can be hard to tell what window is here. Drop shadows help create another way of visually distinguishing window placements that can enhance usability.

    Transparency when done right can also help usability. The transparent dialogs here help cement the relationship between a dialog and its parent window. That's why Mac OS X has such great usability - it not only has some visually interesting eye candy, but that eye candy is designed to provide you with a series of visual cues that clue you in on what actions you're performing. The "genie effect" when you minimize a window to the Dock is another example of this - by showing the window move into the Dock you're providing a visual clue that lets you know that you can find that window again in the Dock.

    When done right, eye candy can really enhance usability, and thanks to things like the Damage extension, the Render extension, and the Composite extenstion, Linux usability is getting better.

    And for the record, those who think that eye candy adds excessive processor bloat, my current Linux system is a Duron 600mHz with 256MB of RAM and a GeForce4 MX. Granted, the T&L engine helps a lot in making the UI responsive, but given that xcompmgr and the Composite extension is essentially beta code it's quite shocking how little processing power this sort of thing takes. Now that T&L engines on graphics cards are pretty much standard, it's time that X put that power to use to enhance usability.

    • by natrius (642724) * <[niran] [at] [niran.org]> on Thursday March 24 2005, @08:49AM (#12034805) Homepage
      From the site:
      People have been asking what sort of hardware this was done on. Videos were shot on a mix of an IBM thinkpad X30 (with a paltry Intel i830 video card using open source drivers) and an IBM thinkpad T41 (with a slightly beefier but still pretty old Radeon Mobility 7500, also using open source drivers). Everything we're doing so far is light on hardware requirements.

      On the topic of usefulness, that's not really what I think these videos are supposed to show. The point is that we now have the foundation to do useful things with.
    • by 10Ghz (453478) on Thursday March 24 2005, @08:50AM (#12034811)
      I agree, a lot of these implementations are kind of nifty, but not particularly useful. I looked around but couldn't find any information about how resource-intensive this is.


      The demos in the website run on either Intel integrated vidcard, or on Ati Mobility Radeon 7500 (both with open-source drivers). Bot are very low-end vid-cards these days.

      It seems like part of a loose trend towards bloating Linux for the desktop market.


      What "bloat" are you talking about? It seems to me that both major desktops (KDE and Gnome) are getting faster and less memory-hungry with each new release. So I REALLY fail to see your point. But if you are worried about bloet, simply don't enable any of the new features, or use XFCE or something similar! Problem solved! Me? I have vid-card, CPU and memory to spare, bring on the advanced features!
    • by dogas (312359) on Thursday March 24 2005, @09:06AM (#12034925) Homepage
      No dude, if you use linux, you're gonna be forced to have wobbly windows and put up with the low-end hardware accelerated bloat.

      Geez... I saw the videos and it looks pretty sweet! If it's going to make my windows friends jealous, I'm on board. Will I use it on my linux desktop? You bet. Will I load it on my linux router? Uh, no.

    • by Anonymous Coward on Thursday March 24 2005, @09:03AM (#12034902)
      It draws windows, but it's called X-Window.

      No it's not. From X manpage:

      The X Consortium requests that the following names be used when refer-
      ring to this software:

      X
      X Window System
      X Version 11
      X Window System, Version 11
      X11
    • Re:Longhorn (Score:5, Informative)

      by karstux (681641) on Thursday March 24 2005, @09:40AM (#12035188) Homepage
      Different thing. Avalon is an API which seems to be geared to bringing 3d-accelerated features to ordinary desktop programs, and to make this easy for the programmer. For example, in Avalon you can create a window, a rendering context and a simple scene with very few lines of code.

      I guess you could use Avalon to create effects as shown in TFA. But it's really not limited to that.

      In the end it's all about eye-candy though.. :-)