An anonymous reader writes: Long before Sony and Nintendo were rivals, the two companies were partners for a brief time. In 1988 the duo started work on SNES-CD, a video game media format that was supposed to augment the cartridge-based SNES by adding support for higher-capacity CDs. In 1991 at the Consumer Electronics Show (CES) in Las Vegas, Sony introduced the "Play Station" (yes, with a space) but it never saw the light of day. Now, more than two decades later, Imgur user DanDiebold has uploaded images of the unreleased console. This particular model (about 200 Play Station prototypes were created) confirms that the system was supposed to be compatible with existing SNES titles as well as titles to be released in the SNES-CD format. In other words, it would have been the world's first hybrid console: game developers and gamers alike would be able to use both SNES cartridges and CDs. If you want to learn more about this particular prototype, check out the following thread on Assembler Games.
Mark Wilson writes: Known as the 1TB PS4 Ultimate Player Edition (or PlayStation 4 Ultimate Player 1TB Edition depending on who you're talking to), Sony is launching a new PlayStation 4 next month. With the ever-growing market for downloadable content, it's difficult to have too much disk space. Recognizing this, Sony is doubling the size of the largest capacity PS4. The 1TB console will launch next month in the US, Asia and Europe, and the announcement comes just weeks after Microsoft announced a 1TB version of its Xbox One. Gamers in Japan will be able to get their hands on the console by the end of June, but the rest of the world will have to wait until July 15. There's no word on pricing, but Sony has detailed a few other changes that have been made to this version of the console.
MojoKid writes: If you're an ardent PC racing fiend, chances are that you either own or have heard of Logitech's G27. The G27 has been a popular gaming peripheral (it supports the PC, PlayStation 2 and PlayStation 3) that not only includes a steering wheel and three pedals (accelerator, brake, clutch), but also a six-speed "H" pattern gearbox. Today, Logitech is finally introducing successors, the G29 Driving Force Racing Wheel and the G920 Driving Force Racing Wheel for PS3 and PS4, as well as PC and Xbox One racers, respectively. Both wheels are equipped with dual-motor force feedback, 900-degree (2.5 turns to lock) steering, helical gearing, and anti-backlash hardware. Logitech is also hoping to impart a premium feel to its new controllers courtesy of a hand-stitched leather wheel, stainless steel paddle shifters, and steel ball bearings to stand up to abuse. Like its predecessor, the G29 and G920 both come with a separate, floor-mounted three-pedal unit to keep your feet busy when blasting around the Nürburgring. Unfortunately, the six-speed shifter unit that used to come standard in the box with the G27 is now an optional accessory. The G29 will be available this July, while the G920 won't arrive at retailers until October.
An anonymous reader writes with this news from Torrent Freak, from which he quotes: The City of London's Police Intellectual Property Crime Unit and copyright and royalty group PRS for Music have teamed up for what appears to be a first-of-its-kind action. Arresting a 46-year-old man, this week police shut down one of the Internet's few karaoke-focused BitTorrent trackers. While at some stages wildly popular in the East, to most in the West a night at a karaoke bar is probably more closely associated with too many beers and individuals belting out classics wearing the aural equivalent of beer goggles. The pastime is considered by some as a bit of a joke but karaoke is big business. According to the people behind the web-based Playstation software SingOn, the global karaoke market could be worth as much as $10 billion.
jones_supa writes Video game developer Visceral Games has confirmed the actual resolution that the coming Battlefield Hardline will run on when it is launched on the Xbox One and on the PlayStation 4. An official message from the Twitter account of the studio explains that gamers will get a 720p resolution on the Microsoft console and Sony platform gamers will get the game running in 900p. 60 frames per second is promised for both consoles, but many fans are still expressing their disappointment that neither of the two versions will be able to properly deliver the native 1080p resolution of the consoles. When development started, Visceral Games and publisher Electronic Arts said they were aiming to use the power of the modern consoles to push the game engine as far as it would go, but they clearly couldn't fit that target without cutting corners. This is similar to what happened with Titanfall, which renders into an 1408x792 framebuffer on Xbox One.
jones_supa writes Last year, Wolfenstein: The New Order was well received, and showed that old school shooters still can do extremely well in the current market and actually be a lot of fun. Now, Bethesda Softworks is already announcing a standalone prequel to The New Order, called Wolfenstein: The Old Blood. It's back to the roots for B.J. Blazkowicz, and you embark on a perilous journey "deep within Bavaria", with the goal of infiltrating the Castle Wolfenstein. Just like last years' game, The Old Blood has been developed by Swedish company MachineGames on the same platform including id Tech 5 engine. The release date is May 5th and the game will be available for PC, Xbox One, and PlayStation 4.
An anonymous reader writes "Microsoft spent billions purchasing Mojang, the studio behind the game Minecraft, and while it's unlikely to start work on a sequel anytime soon, rather than continue development of the game, it's worth considering what a Minecraft 2 will look like. After all, as a public company with revenues to justify, it doesn't seem beyond unreasonable a few years down the line, especially since a Minecraft-like game was one of the stand-out tech demos shown for the software giant's HoloLens augmented reality headset. As the author points out, Microsoft will have to tread carefully, tackling issues like whether greater graphical fidelity is actually what players will want ever — and whether to continue to support Minecraft on PlayStation."
An anonymous reader writes: A couple weeks ago, we were surprised by news that Sony was spinning off its game development studio. More recently, the company has been thinking about exiting both the mobile phone market and the TV market. An opinion piece suggests Sony shouldn't stop there, focusing more on the its PlayStation division and a few other areas — and giving up on the rest. "Continuing to concentrate on phones and other products actually makes the PlayStation experience worse for most people. Take the PS4's ability to stream games to mobile devices — a killer feature needlessly limited to the PS Vita and Sony's Xperia Android line. Why can't I play Destiny on my iPad when the TV's occupied? The iOS PlayStation app, meanwhile, is a confusing mess that hasn't even been updated for the iPhone 6. These sound like minor points, but imagine what Sony could do if everyone at the company were focused on making its most important product as good as possible. As Microsoft is learning with its recent iOS and Android experiments, you have to serve the customers where they already are."
An anonymous reader writes: Lizard Squad, the hacking collaborative that went after the PlayStation Network, Xbox Live, and the North Korean internet last year, has now targeted Malaysia Airlines with an attack. Bloomberg links to images of the hacks (including the rather heartless 404 jab on its home page) and columnist Adam Minter wonders why Malaysia Airlines, which has had so much bad press in the past 12 months, was worthy of Lizard Squad's ire. In apparent answer, @LizardMafia (the org's reputed Twitter handle) messaged Mr. Minter this morning: "More to come soon. Side Note: We're still organizing the @MAS email dump, stay tuned for that."
MojoKid writes We can finally stop arguing over which is the superior game console, the PlayStation 4 or Xbox One. Quite frankly, it's a pointless debate, and it took a self-taught engineer to put the argument to rest, which he did by combining both game systems into a 22-inch laptop. Meet the "PlayBox," a gaming laptop that's equal parts Xbox One and PS4 rolled into one. The PlayBox wins the argument because it allows you to play games on either system, and when it comes down to it, the ability to play games is all that matters. Built for a "specific customer," the owner of this prototype system needn't worry about exclusives since he now has a system that can play them all, and do it while taking up no more space than a single console.
Dave Knott writes UK Police have arrested an 18-year-old man over involvement in the cyber-attacks on Sony's PlayStation Network and Microsoft's Xbox Live gaming services over Christmas, for which the Lizard Squad hacking group claimed responsibility. The man was arrested Friday in Southport, England, on suspicion of computer hacking, threats to kill and swatting. Computers and other electronic devices were seized during the arrest by officers from two UK cybercrime units working in conjunction with the US Federal Bureau of Investigation. A spokesman said that police were still in the early stages of an investigation working closely with the FBI to identify further people involved in the attacks.
An anonymous reader notes that Sony is offering deals to make up for the downtime over Christmas. "PlayStation Network gamers didn't have such a happy holiday thanks to the reported handiwork of some hackers, so Sony is hoping to appease users of its online gaming service with promises of deals and discounts. For Playstation Plus subscribers, Sony is offering a 5-day membership extension, and for all members, a 10 percent discount at the PlayStation store, according to a blog post published Thursday. The PlayStation Network is Sony's online service for its PlayStation game console. Both PSN and Microsoft's online gaming service, Xbox Live, were intermittently offline beginning on Christmas Eve and Christmas Day. Xbox Live came back online first, with PSN following Saturday night."
An anonymous reader writes Coming on the heels of the UK arrest of Vinnie Omari, Yle reports that Finnish police have interviewed "Ryan", the Finland-based hacker reportedly responsible for hacking the PlayStation and Xbox networks on Christmas day, but have not arrested him — contrary to reports in the international media (such as Washington Post). Lizard Squad had tweeted that the Finland-based hacker had been detained. Chief Inspector Tero Muurman of Keskusrikospoliisi (Finnish National Bureau of Investigation) confirmed Yle that reports of "Ryan" having been detained were wide of the mark. He had been interviewed at the start of the week, but then released. Finnish police are continuing their probe and co-operating closely with the FBI.
An anonymous reader writes Neowin.net is reporting the arrest of one Vincent Omari, a UK citizen [see also this Daily Mail story from a few days ago mentioning Omari], in the Christmas Day DDoS attacks on Sony's PSN and Microsoft's XBL systems: "In documents sent to Neowin, Vinnie Omari has been accused of 'hacking of the Playstation Network and Xbox Live systems over the Christmas Period'... While this is the first arrest related to the recent service disruptions, it may not be the last... In further conversations with those who are familiar with the investigation and the arrest, Omari believes that the police will not find anything of substance on his computers. His alleged crime is that he helped coordinate the DDOS attack on the service."
blottsie writes The devastating Christmas Day attacks against the gaming networks of Sony and Microsoft were a marketing scheme for a commercial cyberattack service, according to the hackers claiming responsibility for the attacks. Known as Lizard Squad, the hacker collective says it shut down the PlayStation Network (PSN) and Xbox Live network on Dec. 25 using a distributed denial-of-service (DDoS) attack, a common technique that overloads servers with data requests. The powerful attacks rendered the networks unusable for days, infuriating gamers around the world and causing yet-untold losses of revenue. Now, members of Lizard Squad say the group is selling the DDoS service they used against Sony and Microsoft to anyone willing to pay.
blottsie writes The FBI is actively investigating a member of the hacker collective that claimed responsibility for recent high-profile cyberattacks on Microsoft and Sony properties, according to multiple sources with knowledge of the investigation and the attacks. A member of the Lizard Squad hacking group, who goes by the alias "ryanc" or Ryan, allegedly garnered the attention of a special agent with the Federal Bureau of Investigation after speaking with the media about Lizard Squad's Christmas-day attacks on Xbox Live and the PlayStation Network.
jfruh (300774) writes Sony's PlayStation Network, brought down in a Christmas Day hacking attack, now seems to be back online. Of course, Sony also said the same thing on Saturday, but outages and problems lingered. From the article: At around 1 a.m. U.S. Eastern Time on Sunday, Sony declared its online gaming platform fixed and, as it had done the day before, blamed the problems on a distributed denial of service (DDoS) attack. ... The company jumped the gun early Saturday when it trumpeted that the PlayStation Network was gradually getting back to normal, announcing the good news at around 4 a.m. via its Ask PlayStation Twitter account and triumphantly changing the PlayStation Network status to “online” in the support website a few hours later.
mrspoonsi tips news that Lizard Squad, the hacker group who knocked Xbox Live and the PlayStation Network offline on Christmas morning, has now turned its attention to Tor. After tweeting that they were targeting a Tor-related zero-day flaw, the group is now in control of 3,000 exit nodes — almost half of them. "If one group is controlling the majority of the nodes, it could be able to eavesdrop on a substantial number of vulnerable users. Which means Lizard Squad could gain the power to track Tor users if it infiltrates enough of the network."
DroidJason1 writes Early Christmas morning, hacker group Lizard Squad took credit for taking down PlayStation Network and Xbox Live for hours. This affected those who had received new Xbox One or PS4 consoles, preventing them from playing online. So why did they do it? According to an exclusive interview with Lizard Squad, it had to do with convincing companies to improve their security — the hard way. "Taking down Microsoft and Sony networks shows the companies' inability to protect their consumers and instead shows their true vulnerability. Lizard Squad claims that their actions are simple, take down gaming networks for a short while, and forcing companies to upgrade their security as a result."