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Does Linux "Fail To Think Across Layers?"

Journal written by anaesthetica (596507) and posted by kdawson on Sat May 05, 2007 03:44 PM
from the one-advantage-of-the-cathedral dept.
John Siracusa writes a brief article at Ars Technica pointing out an exchange between Andrew Morton, a lead developer of the Linux kernel, and a ZFS developer. Morton accused ZFS of being a "rampant layering violation." Siracusa states that this attitude of refusing to think holistically ("across layers") is responsible for all of the current failings of Linux — desktop adoption, user-friendliness, consumer software, and gaming. ZFS is effective because it crosses the lines set by conventional wisdom. Siracusa ultimately believes that the ability to achieve such a break is more likely to emerge within an authoritative, top-down organization than from a grass-roots, fractious community such as Linux.
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  • by catbutt (469582) on Saturday May 05 2007, @03:52PM (#19004465)
    This is like comparing a monarchy with anarchy, without acknowledging that there are in-between solutions that have advantages of their own. Democracy (and representative democracy) being one example.

    Not saying the linux development community should be a democracy with everything voted on or whatnot, just saying that there may be creative approaches that have yet to be explored. You'd think smart people with a penchant for game theory would be working on it.

    Food for thought.
    • Which is why America is a Representative Republic and NOT a Democracy.

      With Democracies, you end up with the tyranny of the majority, regardless of whether the minority opinion is the correct one. Under a Republic form, a large enough minority can plug up the works and force negotiation with the majority before a final solution is agreed upon.

      The Linux Development community needs representative decision making, there are too many voters, hence, almost no direction or real progress towards a cohesive goal

      • by Cyberax (705495) on Saturday May 05 2007, @04:35PM (#19004829)
        Yes, and dollar is not a currency, it's a banknote.

        Representative republic is JUST A FORM OF DEMOCRATIC GOVERNMENT.
      • by cyber-vandal (148830) on Saturday May 05 2007, @04:50PM (#19004999) Homepage
        Socialism worked pretty well in the democratic western countries, that's why people aren't dying of cholera/typhoid/starvation in slums anymore.
      • Re: (Score:3, Insightful)

        Which is why America is a Representative Republic and NOT a Democracy.
        With Democracies, you end up with the tyranny of the majority, regardless of whether the minority opinion is the correct one. Under a Republic form, a large enough minority can plug up the works and force negotiation with the majority before a final solution is agreed upon.


        Says the only two-party state I know of. Whichever party has 52% this term screws over the other 48% without flinching. If you wanted negotiation, you should look to Eu
    • by What Is Dot (792062) on Saturday May 05 2007, @04:18PM (#19004655)
      I totally agree. I think the main problem with Linux based systems (Fedora, Ubuntu, etc.) is that there are so many of them. Diversity is wonderful for free speech, but in the open source community, we have 100 solutions for every 1 problem.
      The best solution would be for the Linux Kernel project to say, "Open source developers can do as they please, but we here at the Kernel project encourage developers to contribute to THESE specific projects: Gnome, Open Office, etc...
      The open source community is massive, but development will take an eternity until a majority of the community starts to support ONE software solution over it's alternatives.
  • Linux discipline (Score:5, Interesting)

    by stevelinton (4044) <sal@dcs.st-and.ac.uk> on Saturday May 05 2007, @03:58PM (#19004527) Homepage
    Personally, I think the Linux kernel manages these issues quite well, if (by conventional standards) rather inefficiently.

    The practice, as I see it is: "The current rules (layering, etc.) are enforced rigourously (at least in Linus' tree) but radical rewrites
    of the rules take place relatively often"

    So if ZFS really does achieve wonderful things by violating the current layering it WON'T be accepted for Linux's kernel, but, if Linus can be convinced (via an appropriate chain of lieutenants, usually) that the layering is really an obstacle to achieving these things, we might see a completely new layering appear in 2.6.25 or somewhere, into which ZFS can fit. The inefficiency
    comes from the number of substantial pieces of work that get dropped because they don't fit in, or were misconceived. A more economically rational system would try to kill them sooner. Also, inefficiency arises from the fact that changing the filesystem layering would require every existing filesystem to be rewritten. Linux is notoriously unfazed by this, but in a commercial world, I suspect this would be too hard to swallow and you'd end up with all your filesystems fitting into the model except one, from whence come bugs and code cruft.
    • Re: (Score:3, Informative)

      "Pawel Jakub Dawidek has ported and committed ZFS to FreeBSD for inclusion in FreeBSD 7.0, due to be released in 2007" (wikipedia)
    • by EmbeddedJanitor (597831) on Saturday May 05 2007, @07:32PM (#19006465)
      The VFS interface is probably the most complex part of Linux and is not stable (that is, it changes from release to release).

      I maintain a Linux file system which is typically used across various kernel versions, including 2.4.x. Yes folk's 2.4.x is still used to ship new products. The changing interface makes for Fun-And-Games.

      The VFS to file system is not particularly clean as you need to do pretty ugly things like increment page counts etc within the file system. Much of this is done to enhance performance, but could probably have been done better (ie. preserving a clean interface without real performance compromises).

    • by try_anything (880404) on Saturday May 05 2007, @08:14PM (#19006699)
      I like your title, and I like Linux's approach. The usual approach, especially in commercial software, is to give the users everything they want, no matter how many technical assets need to be sacrificed. Throw away good design, security, and reliability just to get the latest bullet point. That isn't what the Linux community wants. They want things done right, even if it takes a few years to figure out how. Windows is a good example of saying "yes" by default to every demand and ending up with a system so complex and fragile that even gurus don't understand it. (I'm thinking of the recent Raymond Chen blog entry that hit Slashdot, in which he admitted to releasing a bogus Windows patch because he didn't understand how Windows processes shut down.)
  • Total bullshit (Score:5, Interesting)

    by Werrismys (764601) on Saturday May 05 2007, @03:59PM (#19004531)
    Linux will "support gaming" once games are supported for Linux. Linux has OpenGL, OpenAL, all the illusionary walls are market-made. Linux is a platform to build on without the fear of being obsolete in 2 years. DOS games nowadays run on DosBox, as do early Windows games. Even XP needs tweaks to run Win9X games. How is targeting a moving sucky platform preferable to one that is open? Easy. Games sell for 6 months tops. You get the initial sales, you get the money. After that it's tough shit if it won't work after next Windows Update(tm). I have used Linux since 1994, but work in the IT industry. I am constantly amazed by the amount of BULLSHIT the windows folks put up with. For weird quirks "shit happens" is the most common reply.
    • . How is targeting a moving sucky platform preferable to one that is open?

      The moving sucky one has ninety plus percent of the home desktop market. Linux has less than one percent, and I've never seen any credible figures suggesting otherwise. Why target a tiny niche market when you can target a huge one?

      And bear in mind, the proportion of linux users who are serious about gaming and do not have access to a windows machine is probably one percent of Linux users. So even if you target windows, ninety ni
    • Re:Total bullshit (Score:5, Informative)

      by Jeff DeMaagd (2015) on Saturday May 05 2007, @04:57PM (#19005063) Homepage Journal
      Do you have a copy of StarOffice from the mid-to-late 90's? Try running that in Linux now. Do you have a copy of MetroX from say, 1998? Try running that in Linux now. Are you still using the original Linux binaries for any games released in the late 90's?

      I'm still using a copy of AutoCAD released in 1995 for the Windows 3.1 Win32S API, and it works fine in Windows 2000 and Windows XP except for that it's got the old 8.3 filename limitation. I am still using WordPerfect Suite 8, the current version is 13, I think. I know someone that is still using Corel Draw 7, the current version is 13. All these programs still work fine in XP/2000, and I think that is a splendid record for binaries that were unpatched between Windows updates.

      The DirectX architecture has changed between the 9X and the NT lines, but otherwise, the legacy APIS are generally well-preserved and allows very complex software to work without a patch.
    • Re: (Score:3, Insightful)

      Linux will "support gaming" once games are supported for Linux. Linux has OpenGL, OpenAL, all the illusionary walls are market-made.

      Looking at the games I play in Windows, almost every one of them is using DirectX. Now, I am not qualified to know why but that is a fact. That means that to use OpenGL/OpenAL under Linux you either:
      a) Develop a Linux-only game
      b) Develop using your second choice on your primary platform
      c) Develop two code paths

      The first one is just not doable if say the Linux market is 10% of t
      • Re:Total bullshit (Score:5, Insightful)

        by strider44 (650833) on Saturday May 05 2007, @07:46PM (#19006543)
        Why do you need to develop a linux-only game if you use an opengl/openal code path? OpenGL and OpenAL run fine on Windows, and if you use something like SDL or GLUT then you can even compile the exact same 3D graphics code on Windows and Linux.
    • Ok, ok! So Linux supports OpenGL, OpenAL, OpenEXR, JPEG-2000, Open Inventor, the Renderman scene language and shaders, DirectX under WINE, Constructive Solid Geometry, Sound Fonts, 5.1 audio, audio raytracing, speech synthesis, efficient use of multi-core CPUs, real-time process scheduling and asynchronous I/O, but... What have the Romans ever done for us?
      • Re: (Score:3, Insightful)

        One thing I noticed from your post is that the Windows versions of all those games still run too. I wonder how much of the problem is changing versions of Windows, and how much is just hackish code some developers write?
  • ZFS definition (Score:3, Informative)

    by icepick72 (834363) on Saturday May 05 2007, @04:03PM (#19004551)
  • Well, no. (Score:5, Informative)

    by c0l0 (826165) * on Saturday May 05 2007, @04:13PM (#19004617) Homepage
    Alternativ approaches to implementing subsystems of the Linux kernel are often developed concurrently, in parallel, and there's a system you can compare to darwinistic evolution that decides (in most cases) which one of a given set of workalikes makes it into the mainline tree in the end. That's why the Linux kernel itself incorporates, or tries to adhere to, a UNIX-like philosophy - make a large system consist of small interchangeable parts that work well together and do one task as close to perfect as possible.
    That's why there are so many generic solutions to crucial things - like "md", a subsystem providing RAID-levels for any given blockdevice, or lvm, providing volume management for any given blockdevice. Once those parts are in place, you can easily mingle their functions together - md works very nice on top of lvm, and even so vice versa, since all block devices you "treat" with one of lvm's or md's functions/features, again, result in a block device. You can format one of these blockdevices with a filesystem of choice (even ZFS would be perfectly possible, I suppose), and then incorporate this filesystem by mounting to whereever you happen to feel like it.
    There are other concepts deep down in there in the kernel's inner workings that closely resemble this pattern of adaptability, like, for example, the vfs-layer, which defines a set of reuqirements every file-system has to adhere and comply to. This ensures a minimal set of viable functionality for any given filesystem, makes sure those crucial parts of the code are well-tested and optimized (since everyone _has_ to use them), and also makes it easier to implement new ideas (or filesystems, in this sepcific case).

    Now, zfs provides at least two of those already existing and very well working facilites, namely md and lvm, completely on its own. That's what's called "code-duplication" (or rather "feature-duplication" - I suppose that's more appropriate here), and it's generally known as a bad thing.
    I do notice that zfs happens to be very well-engineered, but this somewhat monolithic architecture still bears the probability of failure: suppose there's a crucial flaw found somewhere deep down in this complex system zfs inevitably is - chances are you've got to overhaul all of its interconnecting parts massivley.

    Suppose there's a filesystem developed in the future that's even better than zfs, or at least better suited to given tasks or workloads - wouldn't it be a shame if it had to implement mirroring, striping and volume-management again on its own?

    Take an approach like md and lvm, and that's not even worth wasting a single thought on. The systems are already there, and they're working fantastically (I'm an avid user of md and lvm for years by now, and I frankly cannot imagine anything doing these jobs noticeably better). I'd say that this system of interchangeable functional equivalents, and the philosophy of "one tool doing one job" is absolutely ideal for a distributed development model like Linux'.

    It seems to be working since the early nineties. There must be something right about it, I suppose.
      • Re:Well, no. (Score:5, Insightful)

        by KagatoLNX (141673) <kagato@NoSPAM.souja.net> on Saturday May 05 2007, @05:49PM (#19005625) Homepage
        The word "refactoring" applies here.

        When the layers don't meet your needs, you have two options.

        You can either violate the layering or you can get the layers refactored.

        In Linux, we do not accept the first. Why? Because it generates bad software...period.

        Writing drivers for MacOSX is a pain...because of the mingling between Mach, BSD, and everything else they did to make it work.

        Drivers for Windows has always been a source of instability because there isn't good layering there either. Try to write database code on Windows, the lack of coherent design presents dozens of incompatible interfaces with different features.

        You can do what these people do. You can make a "product" that "works" without regard to design. Eventually, you end up doing a complete rewrite. The fact of the matter is that Linus puts design before function, and maintainability before progress. As such, we move slow, we refactor, and we're generally slow. However, progress is steady and it does, generally, get better. Of course there are always people that want it to be everything.
  • Well (Score:3, Insightful)

    by diegocgteleline.es (653730) on Saturday May 05 2007, @04:15PM (#19004633)
    It's not just Andrew Morton, it's basically every core linux kernel hacker that has spoken on the issue.

    It's pretty obvious; I don't think that even the ZFS developers will deny it. They'll just say "it's a layering that was worth breaking".
  • by IpSo_ (21711) on Saturday May 05 2007, @04:16PM (#19004643) Homepage Journal
    Reiser4 introduced us to all sorts of interesting capabilities never before seen in a file system (at the time) but I believe this same "layering violation" attitude pretty much put a stop to any of it getting into the kernel. The Reiser guys were forced to pretty much cripple their file system feature wise if they were to have any hope of getting it included in the kernel.

    See Reiser4 Pseudo Files [namesys.com] as one example.

    I can understand that in certain cases "layering violations" are bad, but Linux kernel developers don't even seem to be willing to experiment or think outside the box at all.

    Both sides have valid arguments... I don't think there is any easy solution, but it would be nice to see more forward thinking in the community.

  • by krbvroc1 (725200) on Saturday May 05 2007, @04:30PM (#19004759)
    Layers are both easier to code, to understand, and to test. Layers/boundaries between software are your friend. To some degree that is why the Internet, based upon a layered network model (TCP on top of IP on top of Ethernet) is so diverse.

    Layering is what keeps things manageable. One you start getting your software tentacles into several layers you make a mess of things for both yourself and others. Its a tradeoff--complexity/speed vs simplicity/maintainability/interoperability.
    • That's fine (Score:5, Insightful)

      by Sycraft-fu (314770) on Saturday May 05 2007, @04:57PM (#19005071)
      But the OSI layers are guidelines that help design things, not rigid levels that must be maintained. They are mixed up ALL the time. As a simple example, see Layer-3 switches. These are devices that simultaneously work at Layer 2 and 3 when it comes to dealing with traffic. They break down the traditional view of a separate router and switch, and they are good at what they do. There's plenty of stuff at the high end that's similar. Many things that are part of the presentation layer are actually done by the application (like encryption in SSH) and so on.

      There's nothing wrong with having a layered design philosophy as it can help people decide what their product needs to do, and what it needs to talk to. For example if I am designing an application that works over TCP/IP, I really don't need to worry about anything under layer 4 or 5. However it shouldn't be this rigid thing that each layer must remain separate, and anything that combines them is bad. I don't need to, and shouldn't, take the idea that my app can't do anything that would technically be Layer 6 itself. Likewise in other situations I might find that TCP just doesn't work and I need to use UDP instead, but still have a session which I handle in my own code (games often do this).

      Had we stuck to the OSI model as a maximum, rather than a guiding principle, with the Internet, it probably wouldn't have scaled to the point we have now.
      • Re:That's fine (Score:4, Insightful)

        by einhverfr (238914) <chris.travers@gmail.com> on Sunday May 06 2007, @01:26AM (#19008255) Homepage Journal
        Evidently you have never really followed the development of OSI. The only reason they are taught as "guidelines" today is that the OSI stacks that intended to implement it fell flat because they were horribly bloated monstrosities which solved all the wrong problems in all the wrong ways and took too long to get to market. On the other hand, the TCP/IP 4-layer model is actually pretty strict (as the OSI model was designed to be).

        Just to provide some context, the OSI initiative was an attempt by the UN ITU and other bodies to create an ultimate convergence network capable of adequately handling data and voice across the same physical links. Many of the layers in the OSI protocol diagram (such as the data link layer) are designed to merge circuit-switched and packet-switched paradigms. The idea was that if you can provide the flexibility to create virtual circuits for voice traffic and still handle packets with the remaining bandwidth, you would not need separate network access points for your internet and voice traffic. Many of the OSI protocols (such as H.323) assume that such virtual circtuits are available which is why they are so cumbersome over TCP/IP.

        I personally think that the OSI board designed the wrong kind of network for the wrong kind of problems. It is better to have a TCP/IP model, perhaps multiplexed with voice over ATM than to have intimate integration between such fundamentally different services. I also think that if people are going to teach the OSI model, they need to also teach the OSI design goals and those protocols which are still based on it: X.400, X.500 (and LDAP, which is basically X.500 over TCP/IP), X.509 (and hence SSL), H.323, T.120, and ASN.1.

        Most of the time, when people start getting experience with these protocols they run screaming from anything OSI ;-)
  • by Mad Quacker (3327) on Saturday May 05 2007, @04:34PM (#19004815) Homepage
    Open source software gets better because new people want new features to which they contribute. You can't blame Andrew Morton for disliking what ZFS is going to do, this is just how people work. This is why they say you can't teach an old dog new tricks.

    That said ZFS is one of the coolest things to happen to your files in a long time. The current disk block device usage is basically the same from the beginning of computing, it is ancient and actually quite stupid. Over decades layers keep getting added to it to make it more robust, but really it's a monstrosity. Partitions are dumb, LVM is dumb, disk block RAID is dumb, monolithic filesystems are dumb. All the current linux filesystems should be thrown out.

    I don't want to care how big my partitions are, what level parity protection my disks have, or any of that junk. I want to add or remove storage hardware whenever I want, and I want my files bit-exact, and I want to choose at will for each file what the speed vs protection from hardware failure is. Why shouldn't one file be mirrored, the next be stripped, and the next have parity or double parity protection? Why can't very, very important files have two or three mirrors?

    From the current status of ZFS however I think this could be quickly built using GPL 2+ by one or two determined people, and it would involve gutting the linux file systems.
  • Layers might not be ideal, but they're consistent. The filesystem does its part, RAID/LVM does its own, etc.

    ZFS seems to want to take all over the disk subsystem. Why? Is there a reason why it needs its own snapshot capabilities, instead of just using LVM?

    These sorts of things always smell fishy to me, due to a feeling that once you start using it, it locks you in more and more until you're doing it all in this new wonderful way that's incompatible with everything else. Even though it's open source, it's still inconvenient.

    This approach reminds me a lot of DJB's software: If you try to get djbdns you'll be also strongly suggested to use daemontools as well. The resulting system is rather unlike anything else, and a reason why many people avoid DJB's software.
    • by lokedhs (672255) on Saturday May 05 2007, @05:18PM (#19005307)

      ZFS seems to want to take all over the disk subsystem. Why? Is there a reason why it needs its own snapshot capabilities, instead of just using LVM?
      Because there are many things your storage system can do if it has knowledge of the entire stack.

      The problem with a "traditional" layered model is that the file system has to assume that the underlying storage device is a single consistent unit of storage, where a single write either succeeds, or it fails (in which case the data you wrote may or may not have been written). This all sounds very good and file systems like ext2 are written based on this assumtion.

      However, if the underlying storage system is RAID5, and there is a power loss during the write, the entire stripe can become corrupt (read the Wikipedia article [wikipedia.org] on the subject for more information). The file system can't solve this problem because it has no knowledge about the underlying storage stucture.

      ZFS solves this problem in two ways, both of which reuires the storage model to be part of the filesystem:

      1. Each physical write never overwrites "live" data on the disk. It writes the stripe to a new location, and once it's been completely committed to disk the old data is marked as free.
      2. ZFS uses variable stripe width, so that it does not have to write larger stripes than nescessary. In other words, a large write can be directly translated to a write to a large stripe on the sotrage system, and a smaller write can use a smaller stripe width. This can improve performance since it can reduce the amount of data written.
      There are plenty of other areas where this integration is needed, including snapshotting, but I hope the above explanation explains that the layered model is not always good.
  • by Anonymous Coward on Saturday May 05 2007, @05:07PM (#19005171)
    "I mean, although ZFS is a rampant layering violation and we can do a lot of
      the things in there (without doing it all in the fs!) I don't think we can
      do all of it." http://lkml.org/lkml/2006/6/9/409 [lkml.org]

    It sounds like his main point was pointing out problems with the current file system, rather than saying ZFS is bad. I bet he simply thinks they should try to implement a much better file system than ext3 without breaking the current layering scheme. I don't see why this is so bad. Why not try it, and if it fails miserably, ZFS is already here.

    I think the author of the article took everything out of context and was just looking for some ammo against Linux. His blog post sucked. He just says the same crap that everyone always says. I'm not saying there are no problems, but I don't see how any of the problems relate to Andrew Morton saying the Linux file systems need to be upgraded/replaced.
  • by DragonWriter (970822) on Saturday May 05 2007, @05:28PM (#19005407)

    Siracusa ultimately believes that the ability to achieve such a break is more likely to emerge within an authoritative, top-down organization than from a grass-roots, fractious community such as Linux.


    Nothing stops an "authoritative, top-down organization" from taking all the open-source work done on Linux, and applying its own methodology to driving it forward; if that's more effective than what everyone else in the Linux community is doing, users will be more interested in adopting what they do with it (and, heck, once the transition occurs, the less-centralized portions of the community will probably follow along and start working on the "Neo-Linux" thus produced.)

    Its true that revolutionary, rather than evolutionary, change is probably best driven by a narrow committed group with a shared vision and the skills to realize than a disorganized community. But there is no barrier to that within Linux; and between the occasional revolutionary changes, the evolutionary changes that the community is very good at will still remain important. With open source, you don't have to choose: you can have a top-down narrow group working on revolutionary changes (you can have many of them working on different competing visions of revolutionary changes, which, given the risk involved in revolutionary change, is a good thing), all while the community at large continues plugging away on evolutionary changes to the base system—and if once one of the revolutionary variants attracts attention, begins working on evolutionary improvements to that, too.
  • by codemachine (245871) on Saturday May 05 2007, @06:08PM (#19005825)
    I've heard from people looking to port ZFS to the BSDs that it is a very difficult port, due to how tangled up it is with the operating system (Solaris) itself, and how much ZFS does for itself (volume managment, RAID, etc).

    On one hand, this gives it some serious advantages when run on Solaris 10. But it also makes it difficult to port. I wonder if that is partially responsible for delaying OS X Leopard?
  • by udippel (562132) on Saturday May 05 2007, @10:05PM (#19007283)

    <OT>
    As an older slashdotter, I am quite disappointed with the discussion so far. A few have suggested to discuss the topic in question, respectively ZFS. But, as so often, we can make out that people just blindly speak without having read neither the original article, nor about ZFS.

    </OT>
    ZFS solves about all and any problems we have had with filesystems since FAT, and this same community was pretty enthusiast in http://developers.slashdot.org/article.pl?sid=05/1 1/16/2036242 [slashdot.org].

    Most of all, to me, I am astonished that almost everyone talks 'virtualisation', VM, QEMU, Xen.
    When it comes to filesystems, suddenly many seem to want to do everything on their own, on physical platters: partition, volumes/RAID, format. ZFS is a virtual filesystem, where none of such is physically needed. There is a nice http://www.opensolaris.org/os/community/zfs/demos/ basics/ [opensolaris.org] demo on how to create 100 mirrored filesystem within 5 minutes.

    Of course, filesystem should be a black box, an object, instead of the user having to do low-level work. ZFS provides this, and more relevant: of course it needs to be cross-layered therefore.

    Snapshots ought to be available easily, at any moment in time, without taking much space. ZFS does so, by only storing the changes and sharing the unmodified data. If you want to do so, you need an abstraction of the hardware. That is, crossing layers. Not to mention writeable snapshots.

    Adding new drives without partitioning, slicing, formatting. Just adding to the existing pool. Inclusive striping being adapted automagically. This needs a cross-layer interface, right ?

    The transactional filesystem guarantees uncorrupted data at power failures and OS crashes. If you do this across a pool of physical platters, you need operations across layers.

    There is an interesting blog on the usage of ZFS for home users. It contains some good arguments, why ZFS is useful for Linux' Desktop Stride. You find it here: http://uadmin.blogspot.com/2006/05/why-zfs-for-hom e.html [blogspot.com]

    Last ot least, the online checking of all your data ('scrubbing' and 'resilvering') is a valuable feature for Linux (and the home user) as well.

    To me it looks like, as of today, that about everyone liked the features of ZFS. Now, as it requires to break some old habits, suddenly we resist change and rather stick to older concepts.
    As if GPLv2 vs GPLv3 was not enough of a threat to Linux, now we unashamedly permit a new-from-the-bottom-up filesystem to overtake us as well ?

    • Re: (Score:3, Insightful)

      Agreed, but is that not also its achilles heel? Kernel space drivers have the ability of taking down the whole system where userland drivers do not.
      • Re:Merit (Score:5, Insightful)

        by FooAtWFU (699187) on Saturday May 05 2007, @04:33PM (#19004801) Homepage
        Indeed. Whatever downsides layers have, they keep things sane. If you're going to make a mess of things, at least with layers you have an organized mess. There's a reason that Linux is more secure than Windows.
            • Re:Merit (Score:4, Informative)

              by einhverfr (238914) <chris.travers@gmail.com> on Saturday May 05 2007, @11:42PM (#19007793) Homepage Journal
              Technically, the subsystems in NT are user-mode processes, though they are (to my knowledge) the only user-mode processes that cause blue screens when they crash. To my knowledge, the only layers in the NT Kernel are between the executor and the drivers.

              Think of subsystems as being like shells with system-specific behavior. For example, filenames are case-sensitive in the POSIX subsystem but not in the Win32 subsystem.

              Honestly, I think that WIndows has the *wrong* layers. The subsystem layer was intended to allow for compatibility with software written for other operating systems but to my knowledge only the Win32 subsystem has ever been consistantly maintained (the POSIX subsystem is maintained at the moment, but only *after* Microsoft bought OpenNT). Windows doesn't need this functionality, but they really need nice VFS and inode layers in their filesystem.

              Finally, the grandparent's post about NT4 being a credible gaming platform is just laughable. I don't even know where to start. It seems to me that it is more likely to have been made to get additional performance out of CAD/CAM applications which also use 3d acceleration. So you are write about the GP poster not knowing what he writes about.
      • Re:Hard to dis (Score:5, Informative)

        by init100 (915886) on Saturday May 05 2007, @05:16PM (#19005291)

        It's a nice free tech toy, sure, but when it comes to being an accepted and realistic product, there are a great many reasons to look elsewhere.

        You're right, that's why nobody is using Linux for real systems [top500.org].</sarcasm>

          • Re: (Score:3, Interesting)

            Uh, Unices aren't that easy to hack if you set it to block connection attempts from outside sources that get the root password wrong say..5 times. You can't password crack in that time. Then again, Macs and Ubuntu disable root by default so they have to guess username AND password. So, no, Vista's probably not more secure than Unices. Linux and Vista have the SAME problem. Drivers for both are in limited supply.
    • Re:What's ZFS? (Score:5, Informative)

      by pedantic bore (740196) on Saturday May 05 2007, @04:24PM (#19004705)
      I'll elaborate (slightly) about ZFS if someone else will tell me who John Siracusa is and why I should care what he writes... I couldn't figure that out from TFA.

      ZFS is a file system developed by Sun over the past several years. But the important thing is, in this context, that the ZFS design philosophy (never mind the actual design, which isn't what this discussion is about) differs from that of ordinary file system design. Most file systems make strong assumptions about reliability of the underlying block storage facility: there's some gizmo down there, whether it be a disk (for itsy-bitsy systems), a RAID set (for not so bitsy systems), or a SAN, that reliably stores and retrieves blocks with reasonable performance. ZFS doesn't do this. It manages many details of the storage layers -- it does RAID its own way (to get around problems that conventional RAID doesn't solve), and does volume management itself as well.

      From the point of view of a UNIX/Linux file system person, this seems very weird. However, these ideas are not really new or revolutionary (there are new things in ZFS, but this philosophy isn't one of them). It pretty much describes how network storage vendors (NetApp, EMC, etc) have been building things all along.

      • Re: (Score:3, Insightful)

        I think you need to read the article you linked to, because ZFS is very very different from ReiserFS and ext3.
    • you can't even run FC3 binaries on FC4

      You can run RHEL3 binaries in RHEL4 however. And you can happily run Linux 1.0 binaries on the latest linux development snapshot. Thats because Linux DOES have a stable ABI: The syscall interface. That's the REAL ABI the Linux kernel has to support, and it's the one that it's really guaranteed to be stable. What you think as an abi it's not an "abi", it's an INTERNAL ABI. Drivers are not "software built in top of the kernel", they're plugins. And Linux developers do not
    • by peragrin (659227) on Saturday May 05 2007, @04:37PM (#19004863)
      I have spent the last three days teaching someone how to use windows XP when all they used to use was windows 98. Every interface is different. Stop teaching interfaces and start teaching ideas. Stop teaching MSFT word, start teaching word processing. Teach spreadsheets not excel.

      I can sit down in front of any computer and begin to figure it out. i wasn't taught windows, I learned about windows from windows. I learned about OS X from OS X. and I figured out how to make a custom kde setup from KDE.

      You want to know what I find short comings in them all. They are tied to one group, one development process. I want an OS that has the ease of use of OS X, with the multi-platform binaries of java, and the remote windowing of X. I want to carry my home directory files on an encrypted thumb drive, and load up my files, whether or not the OS is OS X, linux, windows, solaris, plan 9, or what ever else the future may bring.

      we have the knowledge and technology to do that today.
    • by Anonymous Coward on Saturday May 05 2007, @04:57PM (#19005067)
      "Ease of use. Nobody has sat first time users in front of a linux desktop and watch them puzzle over what those multiple desktops do, or how to switch between them.......If there is one thing I would suggest, get Ubuntu played with by ordinary grandma's so you can see how they get confused."

      Just because your grandma is a little slow (okay, ALOT SLOW) does not mean all of them are.

      My grandmother WAS sat in front of an Ubuntu box for the first time, and after 5 minutes, she asked me why her windows PC did not have Desktop switching, as it only makes sense, rather than constantly minimizing countless windows. Since she already has Firefox on her PC, there was no great hunt for the Big Blue "E" aka "the internet", and after a short explanation about how she, as a user, has her own little piece of the computer called a HOME FOLDER, and can save all her stuff there, she was set.

      I am so tired of this myth that only people with a Mensa I.Q. are capable of understanding how to use a non-windows based system. Granted, she wont be editing config files or writing code, but how many outside the IT industry do that on a regular basis?

      Mod me insightful (or fraking obvious, take your pick)
    • by Hairy1 (180056) on Saturday May 05 2007, @05:08PM (#19005195) Homepage
      The real reason Linux isn't popular has more to do with marketing that technical issues. People have always pointed to one feature or another where Linux is weak and say that it won't be viable until the feature is there. The simple fact is that Linux is now ready for the desktop technically. It is the marketing which Linux and more generally open source needs to perfect.

      To address the parent:

      1. Fonts are not something I even notice a difference in. I can't imagine anyone making a decision on this basis.

      2. Linux is now just as easy to use as Windows for the average user. Many devices will be supported without installation of special drivers, and in many respects this experience is easier than windows. For example, my GPS device plugs straight in and works. To use it under Windows I have to keep installing a driver. Not just once but every time I use it. I don't know why. I don't know how to fix it on Windows.

      3. Graphics issues - Desktops like Suse and Ubuntu are well integrated with consistent styles. While there is a broader range of layouts than with Windows, this is not a barrier to adoption.

      4. Lack or help. I don't know of any software which has effective help; be that Windows or Linux. Linux has man pages of course, but thats too technical. I agree that documentation could be better, but popular applications are generally easy to use without detailed help. The lack of local help is not a big factor, and is mitigated by good online resources such as FAQ's and mailing lists.

      5. This last one is odd. You want a "bundle of software that fits my needs". Linux may have been inspired by a philosophy, but there is no suggestion that users must share it. The fact is that under Linux you have access to a huge number of applications out of the box. Under Windows you will need to purchase software piece at a time. I would rather just be able to download a program automatically.

      None of these reasons are real reason why Linux is not popular on the desktop. One real reason is gaming support - one of the primary reasons many of my associates say they still have Windows partitions. If only I could play CS on Linux....
    • by howlingmadhowie (943150) on Saturday May 05 2007, @04:42PM (#19004897)
      Linux and other open source projects are getting a harsh lesson in what it is like to ship consumer grade software products.

      um, you do know that linux has been the operating system of choice for supercomputers, webservers, special effects production, scientific computing etc. for a number of years now, don't you? because you seem to think that linux, freebsd, openbsd or whatever just suddenly turned up yesterday or something. are you also aware of the fact that a lot of people who write free and open-source software get paid good money to do so?
            • The Windows installer also talks about partitions. It asks you to [c]reate, [r]emove, or format a partition.

              It actually offers more options with more terminology than the Ubuntu/Kubuntu installer.

              The Ubuntu installer offers you install options:
              "Simple - use free space"
              "Simple - overwrite whole disk"
              "Advanced - Setup your own partition table"

              Ofcourse most users can choose one of the simple options. The advanced one has a nice GUI to resize partitions and basically do everything from a GUI.
              In Windows its a bi
    • Re:Hey! (Score:5, Interesting)

      by Daniel Phillips (238627) on Saturday May 05 2007, @04:46PM (#19004961)
      Lovely biting sarcasm aside, to be honest, our storage layering in Linux leaves much to be desired. As witness the slow pace of improvement of the volume manager in recent years. This does not prove that layering is bad, but it suggests that our current conception of layering sucks pretty badly. For example, we are burdened with a ridiculously complex interface between application programs and kernel-level volume management support. Managed volumes live off in their own name space. Why can't I say "/dev/hda, you are now snapshotted, shazam"?. No, instead I have change my system over to use /dev/mapper/snapshotted-hda or some such nonsense. Similarly, we are unable to manage all block devices using the same administration interface. No higher level raid integrated with the volume manager, instead this is a separate subsystem that fights a lot with LVM. Partition support hopelessly misfactored and broken. It goes on and on. Nothing unfixable but lots of unfixed brokenness. Compared to this mess, Sun's massive layering violations seem like a breath of fresh air.

      But the thing to do is fix our broken implementation of layering and not be fooled into thinking that layers are bad. What is bad is exactly as the author here claims: it is bad to have no powerful capability to cross layer boundaries so that applications see a simple, powerful model instead of the current situation, where one's face is constantly rubbed in the minutae of layering administrivia. ZFS actually has layering, it just bypasses some traditional Unix subsystems and takes care of the functionality itself. But is wrong to conclude that this must therefore be the optimal approach just because it improves on the mess that preceded it. If ZFS internal interfaces are worth using, then they are worth using as core interfaces, not ZFS-only interfaces. Translated into Linux terms, the implication is that it is high time to get busy and rectify some of the serious deficiencies in our storage model. Not by mashing all the layers together, but by teaching them how to get along more efficiently and powerfully, and not be so layered that important things don't even work.

      Note: perhaps the biggest design distinction between Linux and other Unixen is that, internally Linux is all just one big flat function space where anything can call anything else and share any data. This is said to be a reason why Linux is more efficient than, say, the Mach kernel with its microkernel layering. If being all one big hairball of functions is good for memory management, vfs, scheduling and so on, then why is it not also good for volume management? I don't know the answer to this, but I do know that we have plenty of bogus layering in our storage stack that has really slowed progress in recent years and needs a good dunging out. Any nonbogus layering can stay.
      • Re:Hey! (Score:5, Insightful)

        by DaleGlass (1068434) on Saturday May 05 2007, @06:17PM (#19005891) Homepage

        Why can't I say "/dev/hda, you are now snapshotted, shazam"? No, instead I have change my system over to use /dev/mapper/snapshotted-hda


        You don't seem to understand snapshots.

        A snapshot works by creating a copy of the device, with the contents it had when the snapshot was created. If you make a snapshot of /dev/hda at 12:15, then you'll get /dev/mapper/snapshotted-hda as it was at 12:15, while /dev/hda will continue being possible to modify.

        Why would you change anything over? Snapshots are temporary. You snapshot your drive, use the snapshot to create a consistent backup (or whatever), then destroy it.

        Normally you won't keep a snapshot around for long, as they're maintained by keeping copies of modified blocks, and that takes space. Unless you have enough space for fully duplicating the device you made a snapshot of, you won't be able to keep it around forever.
        • Re:Hey! (Score:5, Informative)

          by bertok (226922) on Saturday May 05 2007, @07:29PM (#19006445)

          I think you'll find that it is you that doesn't understand what a snapshot could be. Take a look at ZFS, try it, and see if you think of snapshots the same way again. In ZFS, a snapshot can be promoted to a clone, which is a writeable copy of the original filesystem, sharing unmodified blocks using a copy-on-write algorithm.

          This is increadibly powerful and useful. For example, a single master 'image' volume can have customizations added for specific purposes. This is useful in desktop deployment, iSCSI or NFS network boot, etc...

          Would you expect a 'first class' writeable clone to have a name like 'dev/mapper/snapshotted-hda' or 'dev/hda.1'? Which one makes more sense? Why would the original have a special name, when the clone is identical?

          It's this kind of narrow 'snapshots are throwaway' thinking that causes artifical limitations in APIs and operating system design that serve no real purpose.

        • Re:Hey! (Score:4, Informative)

          by Daniel Phillips (238627) on Saturday May 05 2007, @07:58PM (#19006607)
          You don't seem to understand snapshots

          If you say so :-)

          A snapshot works by creating a copy of the device, with the contents it had when the snapshot was created. If you make a snapshot of /dev/hda at 12:15, then you'll get /dev/mapper/snapshotted-hda as it was at 12:15, while /dev/hda will continue being possible to modify... Why would you change anything over?

          Because with the incumbent volume management strategy you may not continue to use /dev/hda directly when it is snapshotted. You must access /dev/hda through some other device and that some other device must located in the /dev/mapper directory. No wonder you apparently mixed up what is a snapshot and what is being snapshotted - the way we currently do this in Linux is quite unnatural and is a wide open invitation to such confusion, not to mention a pointless makework project for system administrators.
    • by try_anything (880404) on Saturday May 05 2007, @08:30PM (#19006797)
      When your design constrains you, you don't throw it away and proceed into anarchy. You create a new design. If the layering scheme kills performance, the fix is to create a new layering scheme that accomodates the performance improvements you want to make.

      Having a coherent design is what allows people to reason about the system as a whole. Breach the design, and suddenly nobody can say anything about anything without tracking down and understanding all of the code involved. Commercial companies do this all the time when playing catch-up with rivals, because they have to retain their customers at all costs, but they suffer terribly for it in maintenance costs and stability. There's no reason in this case for Linux to take the fast, self-destructive route. Linux can wait for a coherent solution, even if it is years coming.