Stories
Slash Boxes
Comments

News for nerds, stuff that matters

Slashdot Log In

Log In

Create Account  |  Retrieve Password

Ubuntu Studio Announced

Posted by Zonk on Sun Jan 21, 2007 04:54 AM
from the another-toy-for-ubuntu-users dept.
lukeknipe writes "Ubuntu has set up a page for the April release of the Ubuntu Studio. An ambitious project, it is described by Ubuntu as a 'multimedia editing flavor of Ubuntu for the Linux audio, video, and graphic enthusiast or professional who is already familiar with the Ubuntu-Gnome environment.' They've set up an Ubuntu Studios Wiki for the project, and their stated goal is to have a the package ready for use in time for 'Feisty Fawn'."
+ -
story
This discussion has been archived. No new comments can be posted.
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
 Full
 Abbreviated
 Hidden
More
Loading... please wait.
  • Last Rev (Score:5, Funny)

    by jdigriz (676802) on Sunday January 21 2007, @04:57AM (#17700702)
    I am so waiting for "Zany Zebra"
  • Good news (Score:4, Interesting)

    by dotslashdot (694478) on Sunday January 21 2007, @05:08AM (#17700746)
    This will really help attract even more dedicated linux users. As a multimedia enthusiast, I left Linux because of the lack of multimedia support that was integrated to some level and that worked. Hopefully this will bring back some others who may have left for the same reasons.
    • Re:Good news (Score:5, Insightful)

      by Aladrin (926209) on Sunday January 21 2007, @07:48AM (#17701366)
      Did you read their page at all? Their wiki says their plan includes "Use only packages in official Ubuntu repositories" ... That'd make it just plain Ubuntu, but with certain packages preloaded, rather than the current defaults. Just like Kubuntu and Xubuntu do.

      Maybe a neat idea, but I wouldn't put much effort into it if it was my baby, and I certainly don't approve of the slashvertising of it before it's really even started. Vaporware is a BAD thing for Linux.
      • ...I certainly don't approve of the slashvertising of it before it's really even started. Vaporware is a BAD thing for Linux.

        Oh, good one! Now you've just blown *any* chance of us ever seeing Duke Nukem Forever come out for Linux...
        • I am not an artist, I'm a programmer, so I can't really say exactly what needs to be done to make Linux handle audio/video/graphics for professionals, but simple re-arranging the packages isn't much of a step. I'll agree that it's in the right direction, but it seems a LOT of work for nearly no benefit. It's not as if you can't just apt-get everything they are including from a standard install.

          If the apps were all top-notch already, I could see it being worthwhile. I prefer Kubuntu over straight Ubuntu m
  • by Qbertino (265505) on Sunday January 21 2007, @05:15AM (#17700778)
    ... is what was desperately missing within the Linux/OSS community. Just looking at that splash page of the Ubuntu Studio project made me utter a sigh of relief. Visual and outer skin consistency are things that Linux has seruiously lacked up to now. Ubuntu - basically a not-like-shit-looking version of debian - is what OSS needs to finally succeed in the real world. They use Gnome (which I don't like) but if they continue to improve it style as they did I couldn't care less.
    Seeing this, one knows that OSS will prevail and Ubuntu will be at the helm. Nice prospects indeed.
    • by aurelian (551052) on Sunday January 21 2007, @06:10AM (#17700984)
      The Ubuntu Way of doing things ... is what was desperately missing within the Linux/OSS community.

      You mean a millionaire prepared to spend lots of his own money with no prospect of short-term return? Yeah probably. Maybe if Linux distros became even more like sports teams, we'd have cheerleaders as well!

      • Do the same people complain to you that they think they live on a huge ball of shit? You know, soil is often brown too.
  • Great Idea (Score:5, Insightful)

    by evilviper (135110) on Sunday January 21 2007, @05:19AM (#17700796) Journal
    This really is a great idea for a distro. In my own experience, I've found that keeping workstation task (web, e-mail, programming, etc) and multimedia tasks (DVR, editing, etc. as well as games...) on seperate systems works out for the best of both tasks. The two have a terrible tendancy to conflict with each other...

    One may be working on a job that will take hours, while the other may need a quick reboot ASAP. One may need 99% uptime, while the other serves it's purpose just as well at 95% downtime. One needs quite high-end hardware, latest drivers, and frequent updating of software, while the other is better handled by older, lower-power, more reliable hardware and old, known-good software. One can be tucked away in a corner, while the other often needs to be nearby. etc.

    Plus, it's no secret that many multimedia tools are a serious hassle to get up and working in the first place. Different toolkits and widely varying interfaces abound in this space. Good luck trying to INTEGRATE them with each other, on your own. My multimedia system is filled with shell scripts, which do the job pretty well, but aren't very elegant solutions. Doing something in a convoluted way is sometimes quicker and easier than trying to adapt the scripts that, for example, convert between formats for different editing tools.

  • by JPriest (547211) on Sunday January 21 2007, @05:32AM (#17700844) Homepage
    I fail to see the point of forking an entire Operating System for the sake of haveing 4 or 5 applications installed on it.

    Why not just build packages than can be installed to the main Ubuntu distro(s) already out there?

    • by mrjb (547783) on Sunday January 21 2007, @06:03AM (#17700964)
      I fail to see the point of forking an entire Operating System for the sake of haveing 4 or 5 applications installed on it.

      To us pro-audio guys this is great news. My guess is you're not into pro audio. You must have missed my other post [slashdot.org]. You'll see, the number of applications is significantly bigger than that.

      Secondly, pro audio is a field that places some very specific requirements on the OS. For years on end, I've needed to manually rebuild my kernel to include Ingo Molnar's low latency patches. Without these patches, linux audio will either suffer dropouts (not a huge deal for gaming but intolerable for pro audio) or feel sluggish. For quite a while, doing pro audio on Linux meant following endless HOWTO's, patching the kernel, and so on. A fork prevents this, without bothering other users with features that are not ready for prime time. *That* is the point.

      I'm thrilled to see that after years, a lot of the progress that has been made has found actually ended up finding its way into the mainstream kernel, and I'm sure this will keep happening. I'm particularly happy about ALSA being part of the kernel now. I've also gladly welcomed the O(1) I/O scheduler, and recently, at last, as of kernel 2.6.18, Ingo Molnar&co's low latency patch finally made it into there. No more re-compiling the kernel for realtime support!
        • by gEvil (beta) (945888) on Sunday January 21 2007, @08:20AM (#17701456)
          What he's saying is that the needs of people doing pro audio on Linux are considerably different from the needs of someone using Linux as a server or general purpose desktop OS. Serious pro audio users NEED the realtime patches to the kernel--trying to track something and hearing what you've played in your headphones a quarter of a second after you've played it is simply not acceptable for something that needs to be perfect down to the millisecond. So in this case, yes a fork is necessary. It's this attitude of "You don't really need that, do you?" that hurts Linux in the eyes of many people who know what they're talking about. The same can be said for the repeated claims of "You don't really need CMYK support" for the GIMP. Because in order for Linux to be taken seriously in certain fields, these issues need to be addressed. And when I say "seriously", I mean widespread professional adoption, not just hobbyists or people willing to pull their hair out to get something working right.
    • Re: (Score:3, Insightful)

      Why not just build packages than can be installed to the main Ubuntu distro(s) already out there?

      It's easier for the end user to have something that gives them most or all of what they need out of the box, rather than forcing them to scour around for the packages they need to get their job done. And once you have a solid reusable core OS like Ubuntu, building specialized distros tailored to specific types of users isn't all that hard.

    • Re: (Score:3, Informative)

      You're missing something subtle. Ubuntu-studio is a metapackage, just like Kubuntu and Xubuntu. You can install Kubuntu *after* installing ubuntu by installing "kubuntu-desktop" and you can do this for Xubuntu too. If Ubuntu-studio is planned properly, it should be just as easy to install the Ubuntu-studio desktop.

      Basically, it's the best of both world.
  • Linux audio software (Score:5, Informative)

    by mrjb (547783) on Sunday January 21 2007, @05:42AM (#17700886)
    Linux audio is maturing at a rapid pace. Where at one point I considered it not mature enough for studio use, this is rapidly changing. With Ingo Molnar & co's low latency patches being integral part as of kernel 2.6.18, the hard part is taken care of.

    The rest is a matter of finding the right audio and music software. Here's a list of the software that I've actually used personally and that I consider the best of breed audio and music software for Linux. You will find these packages to fulfill most any audio need you might have. If you are going to get started on Linux audio for the first time, check these out before anything else.

    Transport:

    JACK audio connection kit: supported by almost all linux audio software.
    Allows routing audio between jack-enabled applications. Use with qjackctl.

    Mixing:

    Ardour: Multi track Digital Audio Workstation. Very complete and definitely very usable. Main downside: Not all mixing parameters can be MIDI-controlled by an external mixer (yet), this is currently my main obstacle to integrating my mixer into my linux audio chain.

    Audio editing:

    Rezound: A decent wave editor. Feature rich, although not very suitable for multi-track work.
    Audacity: Another good wave editor.
    mhwaveedit: A small wave editor, which, although a bit limited, I've found very reliable for recording jack streams.
    Gnu Wave Cleaner: To remove noise, pops and crackle from recordings. Works well, but unfortunately is rather unstable. Make a backup of your audio before denoising it.

    Soft synths:

    ZynAddSubFX: A very nice virtual analog synth
    fluidsynth: Sample-based synth, use with qsynth or (better) java-based fluidgui
    LinuxSampler: More powerful sampler than fluidsynth, albeit with higher latency
    Aeolus: A virtual pipe organ. Believable to the untrained ear.

    Composition:

    soundtracker: IT-tracker style music editor
    hydrogen: A drum machine (or more accurately, a drum sequencer).
    Rosegarden: A MIDI sequencer. Use in combination with one of the above soft synths. I've experienced some trouble combining both MIDI and audio inside the same project.

    Real-time processing:

    LADSPA plugins: Effect processing for almost any purpose. Most prominently absent is a good pitch corrector/auto tune.
    freqtweak: Create all kinds of interesting effects by tweaking parameters in the frequency domain.
    Jack-rack: Process incoming JACK audio in realtime.

    Other:

    amidi: Command line utility to dump incoming MIDI traffic and send MIDI traffic.
                  Very useful for MIDI diagnostics
    hd24tools: A jack-enabled suite that allows playing disks recorded on Alesis HD24 recorder.

    Main things I feel are still lacking:

    - Replacing audio peaks by drums: I've written a small tool, drumreplacer, which does this for a single audio channel. However it is rather limited and uses a lot of CPU. Still a far cry from the capabilities of drumagog.
    - Auto tune
    - A tool to 'unwobble' wobbly drum tracks in real time
    • Re: (Score:3, Informative)

      - Replacing audio peaks by drums: I've written a small tool, drumreplacer, which does this for a single audio channel. However it is rather limited and uses a lot of CPU. Still a far cry from the capabilities of drumagog.

      You should check out Aubio http://aubio.piem.org/ [piem.org] It does what you want, and more. It turns my guitar into a midi instrument when combined with jack configured to ultralow latency via my beautiful M-auio 44 soundcard.

    • Jokosher (Score:4, Interesting)

      by babbling (952366) on Sunday January 21 2007, @08:21AM (#17701460)
      You left out Jokosher. It's still less than a year old, but it's probably already one of the best, and it's only going to get better. Jono Bacon (the guy who started the project) is an employee of Canonical, and I'm pretty sure Jokosher is one of the applications open in that screenshot on the Ubuntu Studio website, so you can expect it to be one of the "killer apps" in Ubuntu Studio.
  • by Bazman (4849) on Sunday January 21 2007, @06:36AM (#17701086) Journal
    What's the point of me installing UbuntuStudio if there's no support for my RT-X100 video editing card? No real-time effects. No hardware encoding. Perhaps no DV grabbing either.

    Until hardware suppliers ship Linux drivers (with all the interoperability issues of standardising drives for so many things) its pointless. I'm sticking to Windows for my video editing and music mixing. Linux for everything else though...

  • I've been trying out 64Studio [64studio.com] v1.0 over the last couple of months. Debian-based, with a core set of audio apps that fit on a single CD, and JACK to glue them all together. Ardour and Rosegarden work well, and it wasn't hard to get my USB audio & MIDI gear working with standard modules. Includes some decent graphics / video programs too, Blender3D, CinePaint & more. If I have one wish, though, it's for more synthesisers in the base package, and even a general-purpose sampler. (QSampler only supports GigaSampler files so far, not building your own sample sets, as supplied.)

    • Just get back to sleep. This release is for those who are awake and want to contribute I guess.
    • Re:Wake me up... (Score:5, Insightful)

      Anyone can plan to do something, but how many of those projects are finished?

      Anyone can plan a well-polished gnome based distro, but Ubuntu are one of few who've delivered.

      I'd give alot more credence to a well funded organisation with a proven track record than the announcement of YALM project.

      If they're announcing, they're probably confident about delivering.
    • Prior Art (Score:4, Interesting)

      by Mateo_LeFou (859634) on Sunday January 21 2007, @05:30AM (#17700836) Homepage
      I don't think it'd be hard to roll DeMuDi or Dyne:bolic into an ubuntu-themed & flavored distro. Both of those are working systems, if not yet sporting the famous Ubuntian ease-of-use.
    • Re: (Score:3, Informative)

      In the Linux community if you want something to happen, get involved. They've got an irc channel listed there so that you can come in and drop some input. Get an RC and help sort out some of the bugs. Give them a hand. I hate developing when I'm getting paid. I can't imagine how it must be to have a thankless development job.
    • Re: (Score:3, Funny)

      by Anonymous Coward
      I'm afraid that even in the hands of a "pro" Photoshop has a hard time producing music...
      • Re: (Score:3, Interesting)

        No but I've used a Tiff file before for the background sound effect of a starship engine. (Which I edited in Photoshop.)

        Serious.
    • Re: (Score:3, Insightful)

      Your sig betrays you!
      Try opening a 56 GB image with GIMP and watch it paifully die.
      Last time I checked, XP couldn't allocate more than 2 GB to a process.
      • Re: (Score:3, Interesting)

        Last time I checked, XP couldn't allocate more than 2 GB to a process.

        And yet, we work with >2GB video files without problems. If you have a 56GB bmp image or something like that, there's nothing wrong with being able to edit that taking whatever is in your viewport into memory. I'm not saying it'd be easy, pretty or even useful, but it's certainly possible. But if that's the best FUD they can come up with, GIMP has come a long way in any case...
    • by evilviper (135110) on Sunday January 21 2007, @05:37AM (#17700868) Journal
      I mean, graphic pro-men use Photoshop, that is the only graphi program that can work with really big images (and it does it well). Try opening a 56 GB image with GIMP and watch it paifully die.

      Your advertisement for Photoshop belongs elsewhere.

      If this is your only specific complaint, I can quite easily dismiss you by saying that a great many paid professionals don't want or need to handle "56 GB" images.

      Animation guys use Maya, WheelBuck or something similar,

      What theoretical "guys" use is irrelevent.

      but there is NOTHING of similar quality here (or freeware or OS for that matter).

      Everything is still in development, so that list will change. Besides, you aren't even constructively criticising, you're just bitching and whining that proprietary apps are (magically?) better.

      Ok call me a troll if you want, but DON*T TELL ME for fuck sakes that this is for the pro.

      You are, and it still is.

      • by im_thatoneguy (819432) on Sunday January 21 2007, @06:06AM (#17700972)
        Let's see I'm a pro and I use:

        3D Studio Max, XSI, Maya, Zbrush, Avid, Fusion, Nuke, Combustion and Photoshop.

        Only one platform runs all of those: Windows.
        None of those programs are included in this "multimedia pack for professionals". So uhh yeah, my complaint is with the parent... this isn't a professional package at all.

        If you use Photoshop day in and day out you would know that Gimp isn't acceptable. And it's not because it doesn't load obscenely large files it's because it's a sub-par application.
        • by LetterRip (30937) on Sunday January 21 2007, @08:02AM (#17701404)
          "Let's see I'm a pro and I use:

          3D Studio Max, XSI, Maya, Zbrush, Avid, Fusion, Nuke, Combustion and Photoshop.

          Only one platform runs all of those: Windows.
          None of those programs are included in this "multimedia pack for professionals". So uhh yeah, my complaint is with the parent... this isn't a professional package at all."

          You clearly haven't tried the latest version of Blender :) It is a reasonable replacement for many professional users and we do get people who are migrating from those various packages (although more are coming from Lightwave, Cinema 4D, Truespace, and other lower end packages) As a professional 3D artist you will find Blenders mesh modeling tools fairly comparable for SubD modeling; sculpting tools fairly comparable to zbrush (although with tradeoffs and limitations - we have native retopology currently but lack masking capabilites so you can only hide mesh); uv unwrapping that is superior to all of those listed; node based texturing is fairly comparable - it lacks certain shaders specifically a SSS shader. But given the list of software it sounds more like it will tend to be work that Blenders internal renderer is suited for (really it depends on a case by case basis). Its node based compositing and non linear editing (sequencing) are quite good - but not likely to knock any of the top end software out currently. While I don't expect current users of other major 3D packages to migrate to Blender as a replacement for their existing software (why go elsewhere when they already have a pipeline that meets their needs). Blender is already quite well suited for many professionals needs and is already in heavy usage by a number of small and mid sized studios for commercial 3D work (print and video advertising, architectural rendering, scientific visualization, feature animations, etc). It also is being used in some major studios unfortunately most are requiring NDAs about software used in their pipeline although we are seeking permission to do interviews with some artists on major projects that it has been revealed that Blender was used for.

          Of course Blender isn't suited for all 3D animation tasks currently - I'd recommend against it for photoreal rendering involving animation of people; and against if for special effects work involving smoke and flame (ie volumetric rendering) and certain complex particle effects.

          However that is a subset of all animation work - and those can and ofter are handled with specially dedicated software.

          Just because a set of software that meets your professional needs isn't provided, doesn't mean that the professional requirements of others aren't being met.

          LetterRip
        • Re: (Score:3, Insightful)

          this isn't a professional package at all.

          If you're saying that because professionals don't use it, I'm wondering what kind of logic you are using because it doesn't exist yet.

          Secondly, if you are reasoning "I'm a professional, and I don't use this software, therefore if someone uses this software, they aren't a professional," then I would also be rather skeptical of that line of thinking. Being a professional usually has to do with whether or not you are generating income, and I doubt that no one has e

          • by im_thatoneguy (819432) on Sunday January 21 2007, @06:42AM (#17701108)
            No I know people who use: FCP, Shake, Pro Tools, Smoke, Inferno, Gimp (but he admits he only uses it as a hobby, for real work he switches back to XSI), Modo, Mudbox, Cinepaint, Vue, Audition, Zeno and a million other applications large and small. Proprietary and Free. I use hundreds of open source tools. I even have some scripts that I wrote for 3D Studio Max that run off of a MySQL server.

            I've tried Gimp. I worked at a start up studio and for a while they were still even in the buying phase and hadn't picked up a copy of Photoshop yet for the modelers. So we all used Gimp. It was obnoxious. I don't hold any sort of dogmatic appreciation for one piece of software over another. I am constantly changing software and hold no allegiance to manufacturer, distribution model or OS. I use Shake on Linux and Mac (the linux version is much much faster, or at least it was before 4.1 and Intel processors, I havne't used that release yet.). I use any tool I can find that does cool stuff and helps me work faster. If Photoshop became "Gibbed" and was released as open source, and Gimp got renamed as "Photoshop" I would migrate to Gibbed. If something really cool was as good or better than photoshop and was Open Source or even just free I would grab it immediately. I just learned Zbrush after several years and now Mudbox is out. After playing with it I want to add it to my toolset as well.

            When it comes to editors: There is Avid, Smoke, Premiere/FCP (practically the same application) and Vegas. Vegas is annoying as hell to edit with on anything longer than 10 minutes so that leaves two options. The current offerings in the Open Source market are useless. Although Smoke does run on Linux, so that would be my preferred "Linux Video Editor". Avid/Premiere/FCP is just a matter of preference and platform choice.

            So while I don't say what I use are the only options (far from it, and even then I didn't even list all the stuff I use. I'm using premiere right now at work while editing a reel. I've used FCP on projects in the past. I've sat at a smoke station briefly.) I do know what my options are because I've tried just about all of them. I've talked to people who have also tried them. I research products. I read reviews. And this package is not all that useful for a working professional right now in the visual fields. And not just because of small things like when a Nuke compositor is annoyed with Fusion. These are big huge deal breaker problems in just about every single selection.
          • Re: (Score:3, Insightful)

            If you use Photoshop day in and day out you would know that Gimp isn't acceptable.

            Nicely done. No reasoning. No justification. Just the word of God. No matter what, anything named "Gimp" can't do the things programs named "Photoshop" can.

            Here is one: Color management. Its a HUGE missing feature from GIMP (and Linux display systems). I'm not saying Windows color management is good (like in multi monitor support on one graphics card....), but it at least works. So no, for many professional users

    • Pixar doesn't render their movies on Macs or Windows PCs. Wanna take a wild guess what they use? Same goes for ILM. Linkie. [com.com] So yeah, take your uninformed opinions and shove them.
    • Re: (Score:3, Informative)

      It all depends on which pro. Sure all advertising professionals will prefer Photoshop to Gimp, but what if you're an experimental artist working with computerised visualisations? Then you'll probably appreciate Gimp's superior scriptability. Or more likely, you'd use something like Pure Data [puredata.info], which is about as far as you can come from Adobe's CS suite in usability and slickness. Some professionals use power tools, and know their tools well. Power tools are crude.
      • Re: (Score:3, Interesting)

        I'm going to assume you aren't making a stupid joke. Comparing the two is like comparing Linux and MySQL and suggesing a migration from one to the other is equally stupid.
          • by im_thatoneguy (819432) on Sunday January 21 2007, @06:59AM (#17701186)
            Depends on what you define as whining.

            The problem I've had with just about every single large Open Source project is it requires me to contribute. I don't want to contribute to it, I want to use it. If I had time to contribute I would be a software developer not an artist. This is why projects like Apache do very well in an Open Source environment. People who use it, contribute to it and make it better, because using it is improving it.
            • Re: (Score:3, Insightful)

              You hit the nail with that one. I *am* a programmer. I like open source software and I appreciate the OS community/karma. However some (most of the OSS ?) programmers have this weird notion that you can not say their program is ugly or bad or does not work for X or Y or Z. Any kind of criticism (good or bad) will be answered with "why dont you make your own software" or "so what it is free" or even... "fuck off".

              That state of the issues is very sad. You might think it is a problem of the open source communi
    • Re: (Score:3, Informative)

      You can actually create some pretty professional quality stuff with Cinelerra. I took a few new media classes when I was in school. I used both Cinelerra and Adobe Premiere. I found Cinelerra to be FAR easier to use, and supported some things that Premiere just didn't do.
    • Re: (Score:3, Insightful)

      Im not sure there is - But one of the things the Ubuntu team is doing is making it plain and simple for potential users to know which distro is for them! Its also nice that you know all the apps are going to be relevant instead of having a multitude of applications that will never get used and overwhelm the user. This is about keeping things simple and I applaud what they are trying to do!
    • Re: (Score:3, Informative)

      That is a dumb question because all of these branches with specific purposes all get a meta package in the repositories. What that means is if you install Ubuntu and want to try EDUbuntu, you just install edubuntu-desktop; you want to try xubuntu, you install xubuntu-desktop. It will be the same for Ubuntu Studio too, you just install ubuntustudio-desktop.

      Some of the meta packages get an ISO made for people to install directly to that branch, but not all do. Ichthux is a community branch and they produce th
      • Re: (Score:3, Informative)

        by Anonymous Coward

        Until they realise that most of their professional-level software isn't installed in these packages...

        Ardour [ardour.org], Jack [jackaudio.org] and Sweep [metadecks.org] are not "professional level"? Pixar use and sponsor development of sweep, Ardour is supported by SSL and Harrison. When I was at college, professional level for video editing was a pair of hi-band decks. We trained on VHS with a crappy Panasonic vision mixer and I shot and edited a short on Super8 cine. Tools don't make someone a professional and "professional level" work has been don

      • Re:Would be great... (Score:4, Informative)

        by Karzz1 (306015) on Sunday January 21 2007, @09:37AM (#17701822) Homepage
        While I cannot comment on Kino, Cinelerra has a "community version" [cinelerra.org] which is an unofficial fork(?) of the project. This version is generally recommended over the official release because it is easier to build and contains bugfixes that the original may not have incorporated yet. The projects goal is to provide more timely bugfixes/patches to the original Cinelerra as developed by Heroine (which only releases updates every several months). More information can be found here. [cinelerra.org]

        For those unfamiliar with the history of Cinelerra, the developer(s) are anonymous so as not to jeopardize their current employment status; apparently the author(s) believe there might be a conflict of interest with regard to their day job(s). Regardless, Cinelerra is an excellent product though it is probably overkill for most home users. The learning curve is relatively steep as well. There is a slightly dated (circa 2003) yet interesting article which has an interview with "Jack Crossfire" (pseudonym for the developer(s)) that covers some of the directions the software is taking which can be found here. [linuxdevcenter.com]

    • Unless... (Score:4, Interesting)

      by Belial6 (794905) on Sunday January 21 2007, @12:54PM (#17703228) Homepage
      Unless they send copies of the distro to the producers of the hardware, and show them that there is an OS tailor made for their hardware and their customers, just waiting for them to make the drivers. In other words, Ubuntu may be trying to offer up a chicken to get the hardware manufacturers egg.