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Data Storage

Japan Will No Longer Require Floppy Disks For Submitting Some Official Documents (engadget.com) 45

Japan is aiming to phase out floppy disks and CD-ROMs, which until now were forms of physical media required for submitting some official documents to the government. Engadget reports: Back in 2022, Minister of Digital Affairs Taro Kono urged various branches of the government to stop requiring businesses to submit information on outdated forms of physical media. The Ministry of Economy, Trade and Industry (METI) is one of the first to make the switch. "Under the current law, there are many provisions stipulating the use of specific recording media such as floppy disks regarding application and notification methods," METI said last week, according to The Register. After this calendar year, METI will no longer require businesses to submit data on floppy disks under 34 ordinances. The same goes for CD-ROMs when it comes to an unspecified number of procedures. There's still quite some way to go before businesses can stop using either format entirely, however.

Kono's staff identified some 1,900 protocols across several government departments that still require the likes of floppy disks, CD-ROMs and even MiniDiscs. The physical media requirements even applied to key industries such as utility suppliers, mining operations and aircraft and weapons manufacturers. There are a couple of main reasons why there's a push to stop using floppy disks, as SoraNews24 points out. One major factor is that floppy disks can be hard to come by. Sony, the last major manufacturer, stopped selling them in 2011. Another is that some data types just won't fit on a floppy disk. A single photo can easily be larger than the format's 1.4MB storage capacity.

PlayStation (Games)

PlayStation Has Blocked Hardware Cheating Device Cronus Zen, Others May Follow 29

PlayStation 5 system update blocks Cronus Zen controller adapter. The $100+ device promises controller compatibility but also enables gameplay "amplification." Sony crackdown follows concerns over GamePacks providing unfair advantages in Call of Duty and other online multiplayer titles. Cronus admits no timeframe for a fix. Workaround requires avoiding update or using Remote Play.
Businesses

Sony Ends $10 Billion Merger With India Media Giant Zee (reuters.com) 3

Sony has scrapped plans for a $10 billion merger of its Indian unit with Zee Entertainment, "ending a deal that could have created one of the South Asian nation's biggest TV broadcasters," reports Reuters. From the report: The collapse of the deal in content-hungry India creates more uncertainty for TV broadcaster Zee in particular as competition heats up, with Disney, also seeking to merge its Indian businesses with the media assets of billionaire Mukesh Ambani's Reliance. Zee told Indian stock exchanges Sony was seeking $90 million in termination fees for alleged breaches of their merger agreement and emergency interim relief by "invoking arbitration." Zee said it denies all claims made by Sony and would take appropriate legal action. Sony said in a statement certain "closing conditions" to the merger were not satisfied despite "good faith discussions" with Zee, and the companies had been unable to agree upon an extension by their Jan. 21 deadline.

"After more than two years of negotiations, we are extremely disappointed ... We remain committed to growing our presence in this vibrant and fast-growing market," it added. While neither Sony nor Zee elaborated on Monday on which conditions had been unfulfilled, a stalemate over who will lead the combined company had put the merger in danger. Zee had proposed that CEO Punit Goenka take the helm, but Sony balked after he became the subject of an investigation by India's market regulator. Zee said on Monday Goenka had been "agreeable to step down in the interest of the merger." A source with direct knowledge however said Sony was not keen to proceed unless Goenka backed out before the closure of the merger, rather than after the deal had been sealed as he had proposed.

Music

Remembering The 1970s-Era Technology of Devo (msn.com) 43

It's the 50th anniversary of Devo, the geek-friendly, dystopia-themed band that combined synthesizers with showmanship, first founded in 1973.

As a new documentary about the group celebrates its Sundance world premiere, the Los Angeles Times explores how the band made innovative use of the technology of its time: With their yellow radiation suits, red "energy dome" hats and manic energy, part playful and part angry, the band Devo combined the futuristic glamour of new wave with atomic-age anxieties and post-'60s disillusionment.... Uniquely, the band developed a fully formed, intricate internal philosophy and mythology built around the idea that humans were "de-evolving" by becoming dumber and less sophisticated. The mascot of the band, known as "Booji Boy," was an infantile urchin in a rubber mask...

Was there an idea to document the band right from the very start? It's incredible that there's footage of the very first show in 1973.

GERALD CASALE:
We were that delusional, yes. And we were trying to document ourselves when nobody was interested in doing that. And when it was quite expensive and clumsy to do it. You're dealing with Sony U-matic reel-to-reel recorders and big heavy cameras and a scarcity of equipment and very little interest. I mean, my God, if a Devo of now existed like we did, then clearly, there'd be a million cellphone videos.

MARK MOTHERSBAUGH: [...] Bob was the first of us to direct a video, back when he was in high school. Bob and me, our dad, starting when we were like babies, like 1 year old, he'd bring out an 8-millimeter camera that didn't have sound, and so he shot hundreds and hundreds of these films through the years, just family stuff. So we always kind of liked that. And Jerry was doing films at Kent State with Chuck Statler before Chuck said, "Hey, let's do a film with a couple of the songs in it." So we were always audio-visual. We were always thinking in both worlds...

[DOCUMENTARY DIRECTOR] CHRIS SMITH: One of my favorite details in looking through the old footage is, there's an early show that was recorded in black-and-white, and they have such limited materials to work with, yet they do this thing where the light goes on and off on both sides of the stage. And to me it was so emblematic of where they were going because they were making something that you hadn't seen before that was super creative and visually distinctive and interesting out of something we all had to work with... You could see in that footage, the inventiveness that wasn't a result of means — it was something that was just created out of what they had to work with at that time.

MARK MOTHERSBAUGH: [...] Sonically, a lot of what we did was just related to the fact that Bob Mothersbaugh bought a four-track TEAC. So we had this machine that could record four little skinny channels on a quarter-inch tape. It was an amateur home-tape machine, but it made us think about our parts, because we thought, well, OK, you're only going to get to do the bass on one track, and the guitar on one track and the drums on one track and the synth. You're not going to do all these overdubs. We had to think about it, what was an essential part. So we'd work on the song till you could play it just in one pass. Everything essential. I think it really made the early stuff sound really strong because of that.

You really get a sense of that on their 1978 song "Mongoloid." But the 2023 documentary's director doesn't see his film as an ending bookmark for the band. "They're still touring. They're all still actively creatively pursuing many different things, as I hope that you would expect after seeing the film."

And speaking specifically about the documentary. Mark Mothersbaugh says Booji Boy "describes it as a halfway point to the year of 2073, where we'll celebrate the 100-year anniversary." Booji Boy also says the next 50 years will be more about action. "And it'll be about positive mutation. Mutate, don't stagnate."
Movies

Alamo Drafthouse Blames 'Nationwide' Theater Outage on Sony Projector Fail (theverge.com) 52

An issue with Sony's projectors caused theater chain Alamo Drafthouse to close theaters entirely on New Year's Eve. "As of New Year's Day, however, most theaters and most showtimes now appear to be available, with a few exceptions," reports The Verge. From the report: It's not clear what happened. As New Year's Day is a holiday, we somewhat understandably haven't yet been able to reach Alamo or Sony spokespeople, and not every theater or every screening was affected. That didn't stop Alamo from blaming its Sony projectors for what at least one theater called a "nationwide" outage, however.

"Due to nation-wide technical difficulties with Sony, we aren't able to play any titles today," read part of a taped paper sign hanging inside a Woodbury, Minnesota location. That apparently didn't keep the customer who took a picture of that sign from watching The Apartment at that very same location, though: "When we went to our seats, the wait staff let us know that despite the fact that the previews were playing, we wouldn't know until the movie actually started whether we could see the film or not. If it didn't work, the screen would just turn black. Luckily, the film went through without a hitch."

What might have only affected some screenings at some theaters? I've seen speculation on Reddit that it may have something to do with expired digital certificates used to unlock encrypted films, but we haven't heard that from Alamo or Sony. We're looking forward to finding out.
Longtime Slashdot reader innocent_white_lamb suggests that "[a] cryptographic key used to master all movies distributed by Deluxe" was the culprit after it expired on December 30. "This means that almost all Hollywood movies will no longer play on many commercial cinema servers. In particular, many showings of Wonka and Aquaman had to be cancelled due to the expired encryption key." From their submitted story: Deluxe and the movie companies have been frantically trying to remaster and send out revised versions of current movies over the past few days. Nobody knows what will happen to older movie titles since everything mastered by Deluxe since 2011 may be affected and may need to be remastered if it is to be shown in movie theaters again. There are at least four separate threads discussing this matter on Film-Tech.com, notes innocent_white_lamb.
AI

Nikon, Sony and Canon Fight AI Fakes With New Camera Tech (nikkei.com) 109

Nikon, Sony Group and Canon are developing camera technology that embeds digital signatures in images so that they can be distinguished from increasingly sophisticated fakes. From a report: Nikon will offer mirrorless cameras with authentication technology for photojournalists and other professionals. The tamper-resistant digital signatures will include such information as date, time, location and photographer. Such efforts come as ever-more-realistic fakes appear, testing the judgment of content producers and users alike.

An alliance of global news organizations, technology companies and camera makers has launched a web-based tool called Verify for checking images free of charge. If an image has a digital signature, the site displays date, location and other credentials. The digital signatures now share a global standard used by Nikon, Sony and Canon. Japanese companies control around 90% of the global camera market. If an image has been created with artificial intelligence or tampered with, the Verify tool flags it as having "No Content Credentials."

PlayStation (Games)

PlayStation Will Not Delete Discovery TV Shows After All (gamesindustry.biz) 21

PlayStation will no longer be removing over 1,300 Discovery TV shows from its platform next month. From a report: Sony had previously announced that users will not be able to watch Discovery content on PlayStation from December 31, even if they had already purchased it. However, the firm now says that due to an 'updated licensing agreement' with Warner Bros -- which owns the Discovery brand -- consumers will now be able to access their previously purchased shows 'for at least the next 30 months.'
Sony

Sony Has Sold 50 Million PS5 Consoles Over Three Years (engadget.com) 9

The PlayStation 5 has officially hit the 50 million sales milestone, Sony confirmed in a blog post. From a report: That's an impressive figure, considering the litany of supply chain issues that kept PS5s in limited supply after its November 2020 launch. And notably, the PS5 manage to reach 50 million sales just a week longer than it took the PlayStation 4, which wasn't bogged down by as many supply chain issues or a worldwide pandemic. Sony has also outsold the Xbox Series X and S by almost three to one this year, the Financial Times reports, based on data from Ampere Analysis.
Sony

Sony's Video Game Plans Leaked By Ransomware Group (bloomberg.com) 22

Speaking of the 1.3 million stolen files of Sony division Insomniac Games that hackers have leaked, the data dump includes game roadmaps, budgets, and detailed information about Insomniac's upcoming Wolverine game, which a document says is slated for 2026. Bloomberg reports: According to the files, Sony plans to release several Marvel-inspired titles in the next decade, including Spider-Man 3, based on Venom and X-Men games. The files also reference a new Ratchet & Clank game apparently slated for 2029. Insomniac and Marvel's licensing commitment is as high as $621 million to develop and market the X-Men games by 2035, according to one document, which was one of many circulating on the internet. The documents also give us a peak into how Sony internally felt about Microsoft's acquisition of Blizzard. Eurogamer adds: Sony has privately described Microsoft's $68.7bn takeover of Activision Blizzard as a potential "leapfrog" moment for its long-term console rival to take the lead. Threats identified by Sony include Microsoft using Call of Duty to "disrupt and threaten console gaming and game subscription markets", with a potential "massive threat to PlayStation Plus." [...] "Activision provides incredible strategic value across live service games, scale in mobile and PC storefront (Battle.net)," Sony wrote, describing the various advantages Microsoft has now added to its portfolio with the deal freshly completed.
Security

Insomniac Hacker Releases More Than 1.3 Million Stolen Files, Including Unannounced Games Info (videogameschronicle.com) 18

A ransomware group that claimed to have successfully hacked Insomniac Games has now leaked the vast majority of its stolen files. From a report: Last week ransomware group Rhysida threatened to expose sensitive data about the company, its employees and its upcoming games, if it wasn't paid for the data. It then published data online which appeared to corroborate its claim that it had successfully hacked the Sony-owned studio, including an annotated screenshot from Insomniac's upcoming Wolverine game.

The group then threatened to publish the stolen data within seven days, but first offered it for auction with a starting price of 50 Bitcoins (approximately $2 million). Now, according to Cyber Daily, Rhysida has followed through with its threat and posted more than 1.3 million files totalling 1.67 terabytes to its darknet leak site. Around 98% of the hacked data has been leaked, with Rhysida stating that "not sold data was uploaded," implying that the remaining 2% may have been sold to someone.

Games

The Last Of Us Online Is Officially Canceled (kotaku.com) 18

Sony Group's Naughty Dog studio has cancelled an online version of its popular console game The Last of Us. From a report: Naughty Dog announced today that the multiplayer spin-off of the hit series is no longer in development, citing concerns about managing ongoing content for a live-service game while still trying to produce the single-player blockbusters the PlayStation studio is famous for. "We realize many of you have been anticipating news around the project that we've been calling The Last of Us Online," Naughty Dog wrote in an update.

"There's no easy way to say this: We've made the incredibly difficult decision to stop development on that game." The studio said that as production on the project ramped up, it became clear that "we'd have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games." The choices were apparently between becoming a "solely live-service games studio" in the mold of modern day Bungie, which makes Destiny 2, or "continue to focus on single-player narrative games that have defined Naughty Dog's heritage."

The Courts

FTC Tries Again To Stop Microsoft's Already-Closed Deal For Activision (reuters.com) 37

U.S. antitrust regulators told a federal appeals court Wednesday that a federal judge got it wrong when she allowed Microsoft's $69 billion purchase of Activision to close. Reuters reports: Speaking for the Federal Trade Commission, lawyer Imad Abyad argued that the lower-court judge held the agency to too high a standard, effectively requiring it to prove that the deal was anticompetitive. He told a three-judge appeals court panel in California that the FTC had only to show that Microsoft had the ability and incentive to withhold Activision's games from rival game platforms to prove the agency's case. He said the FTC "showed that in the past that's what Microsoft did," referring to allegations that Microsoft made some Zenimax games exclusive after buying that company.

Speaking for Microsoft, lawyer Rakesh Kilaru called the FTC case "weak" and said that the agency had asked the lower-court judge for too much leeway. "It is also clear that the standard can't be as low as the FTC is suggesting," he said. "It can't be kind of a mere scintilla of evidence." He argued that the agency failed to show that Microsoft had an incentive to withhold "Call of Duty" from rival gaming platforms. The judges actively questioned both attorneys, with Judge Daniel Collins pressing the FTC's attorney on how concessions that Microsoft gave British antitrust enforcers affect the U.S. market. He also appeared to take issue with Abyad's assertions that more analysis of the deal was necessary, especially since Microsoft had struck agreements with rivals recently, including one with Sony this past summer. "This was not a rush job on the part of the FTC," he said.

Two antitrust scholars who listened to the arguments said the FTC faced a tough slog to prevail. A finding of "clear error" by a lower court judge is "really stark," said Alden Abbott, a former FTC general counsel, comparing it to the idea that a court ignored key evidence from a witness. Abbott said the appeals court noted that the trial judge had considered "a huge amount of record evidence."

Sony

Bungie Devs Say Atmosphere Is 'Soul-Crushing' (ign.com) 47

In the wake of laying off about 100 of its 1,200 employees, Bungie, the developer behind Destiny, is reportedly grappling with internal challenges and cost-saving measures, amid efforts to maintain some autonomy from Sony. Although Bungie operates as an independent Sony subsidiary, its leadership is seemingly striving to prevent a complete Sony takeover, IGN reports. The company's board, split between Bungie and Sony representatives, faces potential dissolution if Bungie fails to meet specific financial goals. This risk has been heightened by the delay of Destiny 2 expansion "The Final Shape" and investments in Marathon, challenging Bungie's financial performance. The report adds: Along with the recent layoffs, this has resulted in a massive decay in morale within the company, according to IGN's sources, one of whom told us that the mood within the studio has been "soul-crushing" over the last month. And it doesn't sound like management is making any significant efforts toward improving the atmosphere, either. According to those still with the company, employee frustration and sadness in the days and weeks following the layoffs was met with a surprising amount of indifference or even outright flippancy or hostility from management.

Several people we spoke to told us that leaders had reiterated, across multiple meetings, that they couldn't guarantee there wouldn't be more layoffs, with two specifically confirming previous reports that chief people officer Holly Barbacovi outright stating that layoffs were a "lever" the company would pull again.

PlayStation (Games)

After Unexplained Bans, PlayStation Users Report Their Accounts Have Been Restored (theverge.com) 34

Many PlayStation Network users reported Monday that their accounts were unexpectedly permanently suspended. As of Tuesday morning, many of the people who had received the messages now say their accounts have been restored. From a report: Some of them contacted customer service while others did not, but nearly a day after the issues began, Sony hasn't commented publicly or responded to us about the wave of bans or the restorations that followed. A message to one user read: "This account is permanently suspended from PlayStation Network due to violations of the PlayStation Network Terms of Service and User Agreement."
Christmas Cheer

150,000 Programmers Tackle 'Advent of Code' in Event's 9th Year (adventofcode.com) 16

"Advent of Code" has begun. New programming puzzles will appear every day until Christmas at AdventOfCode.com — and the annual event (first started in 2015) has grown into a worldwide phenomenon. This year's first puzzle has been completed by over 150,000 programmers (with another 115,652 completing Day Two's puzzle). And 108,000 fans have also joined the Advent of Code subReddit.

Contest-related comments are popping up all around the web. Some participants are live streaming their puzzle-solving efforts on Twitch. Self-described computer nerd Gary Grady is tweeting cartoons about each day's puzzle. JetBrains is even giving away some prizes in their "Advent of Code with Kotlin" event. And JetBrains developer advocate Sebastian Aigner is also hosting daily livestreams about each puzzle.

It's hard to overstate how big this event has become. This year's event attracted 60 sponsors, including Kotlin (for the third consecutive year), as well as Spotify, Shopify, and Sony Interactive Entertainment (as well as JPMorgan Chase, Bank of America, and American Express). Individual donors can get a special badge next to their name, and there's also a shop selling coffee mugs and t-shirts. But at its core is real-world developer Eric Wastl (plus a team of loyal beta-testers) sharing his genuine fondness for computer programming. Wastl is also the creator of a satirical web page for the fast, lightweight, cross-platform framework Vanilla JS ("so popular that browsers have been automatically loading it for over a decade") and also curates a collection of "things in PHP which make me sad".

And you can find him on X sharing encouraging comments for this year's participants.
PlayStation (Games)

PlayStation To Delete A Ton Of TV Shows Users Already Paid For (kotaku.com) 123

Sony is about to delete tons of Discovery shows from PlayStation users' libraries even if they already "purchased" them. Why? Because most users don't actually own the digital content they buy thanks to the mess of online DRM and license agreements. Some of the soon-to-be-deleted TV shows include Mythbusters and Naked and Afraid. Kotaku reports: The latest pothole in the road to an all-digital future was discovered via a warning Sony recently sent out to PlayStation users who purchased TV shows made by Discovery, the reality TV network that recently merged with Warner Bros. in one of the most brutal and idiotic corporate maneuvers of our time. "Due to our content licensing arrangements with content providers, you will no longer be able to watch any of your previously purchased Discovery content and the content will be removed from your video library," read a copy of the email that was shared with Kotaku.

It linked to a page on the PlayStation website listing all of the shows impacted. As you might imagine, given Discovery's penchant for pumping out seasons of relatively cheap to produce but popular reality TV and documentary-based shows, there are a lot of them. They include, but are not limited to, hits such as: Say Yes to the Dress, Shark Week, Cake Boss, Long Island Medium, Deadly Women, and many, many more. [...] Now, essentially anything you buy on PSN, whether a PS5 blockbuster or, uh, Police Women of Cincinnati, is essentially just on indefinite loan until such time as the PlayStation servers die or the original copyright owner decides to pull the content.

Android

Activision Blizzard Had a Plan, or Ploy, To Launch Its Own Android Game Store (theverge.com) 10

An anonymous reader shares a report: Until today, we'd never heard of "Project Boston." It was Activision Blizzard King's big plan to earn more money from its mobile games by changing its relationship with Google. And if things had gone differently, it would have given Activision Blizzard its own app store on Android. In late 2019, according to internal emails and documents I saw today in the courtroom during the Epic v. Google trial, the company decided it was going to dual-track two intriguing parallel plans.

The first plan was to build its own mobile game store -- either in partnership with Epic Games and Clash of Clans publisher Supercell or all by itself -- to bypass the Google Play Store. You'd download it from a website, sideload it onto your Android phone, and then you'd be able to purchase, download, and patch games like Candy Crush, Call of Duty: Mobile, and Diablo Immortal there. In private emails with Epic CEO Tim Sweeney, Activision Blizzard CFO Armin Zerza pitched it as the "Steam of Mobile" -- a single place to buy mobile games, with a single payment system. Documents suggest the store would charge a transaction fee of 10 to 12 percent, lower than the 30 percent fee Google (and Nintendo, Sony, Microsoft, and Steam) impose on gaming transactions.

Sony

Sony Confirms It's Delayed Half of Its 12 Planned Live Service Games (videogameschronicle.com) 11

Sony Interactive Entertainment (SIE) has halved the number of live service games it plans to release over the next few years, it's confirmed. From a report: SIE had previously said it planned to have 12 live service titles in the market by its fiscal year ending in March 2026 -- up from three during its last business year ended this March. However, earlier this year PlayStation's management team confirmed that it had partnered with Destiny studio Bungie for a "rigorous portfolio review" process. According to press reports, this has led to some projects being scaled back.

During an earnings call on Thursday, Sony president, COO and CFO Hiroki Totoki seemingly confirmed that this review had resulted in some games being pushed back due to quality concerns. "We are reviewing this... we are trying as much as possible to ensure [these games] are enjoyed and liked by gamers for a long time," he said. "[Of] the 12 titles, six titles will be released by FY25 -- that's our current plan. [As for] the remaining six titles, we are still working on that. That's the total number of live service and multiplayers titles [and] mid-to-long-term we want to [push] this kind of service and that's the unchanged policy of the company. It's not like we stick to certain titles, but game quality should be the most important [thing]."

Google

Google Offered Epic $147 Million To Launch Fortnite on the Play Store (theverge.com) 21

Google has confirmed in court that Epic was offered a $147 million deal to launch its hit game Fortnite on Android's Google Play Store. From a report: The deal, which Google's VP of Play partnerships, Purnima Kochikar, says was approved and presented to Epic but not accepted, would have seen the money dispensed over a three-year period of "incremental funding" (ending in 2021) to the games publisher. It was meant to stem a potential "contagion" of popular apps bypassing Android's official store and, with it, Google's lucrative in-app purchase fees.

Epic launched Fortnite on Android in 2018 directly through its website, avoiding the Play Store. That allowed it to sell Fortnite's in-game currency, V-Bucks, without paying the commission required of Play Store apps. It relented in 2020, saying that "scary, repetitive security pop-ups" and other factors had put it at a severe disadvantage. But in an antitrust lawsuit filed later that year -- and currently being argued before a jury -- it alleged its initial decision had thrown Google into a panic. It cited internal documents claiming Google feared a "contagion risk" if other game developers (including Blizzard, Valve, Sony, and Nintendo) followed Epic's lead, and it claimed Google attempted to forestall it by offering special benefits or even buying Epic.

Movies

Nintendo Is Making a Live-Action 'Legend of Zelda' Movie (theverge.com) 32

Nintendo has confirmed that it's working on a live-action adaptation of The Legend of Zelda, directed by Wes Ball and produced by Zelda creator Shigeru Miyamoto. The Verge reports: "This is Miyamoto. I have been working on the live-action film of The Legend of Zelda for many years now with Avi Arad-san, who has produced many mega hit films," Miyamoto said in a statement posted on X, formerly Twitter. We might be waiting a while for the movie, however; Miyamoto said, "It will take time until its completion, but I hope you look forward to seeing it." While there aren't many details on the movie itself, Nintendo says that it will be co-financed by itself and Sony, with Nintendo footing more than 50 percent of the bill.

"By producing visual contents of Nintendo IP by itself, Nintendo is creating new opportunities to have people from around the world to access the world of entertainment which Nintendo has built, through different means apart from its dedicated game consoles," the company said in a statement about the Zelda film. "By getting deeply involved in the movie production with the aim to put smiles on everyone's faces through entertainment, Nintendo will continue its efforts to produce unique entertainment and deliver it to as many people as possible."

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